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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Quakis
    • February 3, 2007 at 11:31 AM
    • #1,621

    Ah thanks. It's actually 440, so it's close.

  • Sindwiller
    • February 3, 2007 at 11:52 AM
    • #1,622

    Leilei zeh Blender expert

    Looks nice Quakis I'd suggest more saturation... or nevermind my words

  • Rick_D
    • February 3, 2007 at 2:50 PM
    • #1,623

    Why is it whenever somebody doesn't know what to suggest or what they're talking about they suddenly bring up saturation - less or more of. Not aiming that at you Sindwiller, I see it everywhere. It's like the generic "I don't have an opinion" comment.

  • e-freak
    • February 3, 2007 at 3:04 PM
    • #1,624

    Quakis: i would work out a way darker metal and try to work with heavy spotlights. and give it oil and dirt - will make it look much more interesting - i think pete gave an insight into his scar skinning on GA about this?

  • D3ads
    • February 4, 2007 at 1:20 AM
    • #1,625
    Quote from jaboo224

    reminds me of a millenia gun skin

    That's exactly what I thought when I saw that too, nice job!

  • Sindwiller
    • February 4, 2007 at 11:12 AM
    • #1,626
    Quote from Rick_D

    Why is it whenever somebody doesn't know what to suggest or what they're talking about they suddenly bring up saturation - less or more of. Not aiming that at you Sindwiller, I see it everywhere. It's like the generic "I don't have an opinion" comment.

    I just think it looks too boring without saturation. And metal is never plain grey...

  • mjens
    • February 4, 2007 at 6:49 PM
    • #1,627

    Quakis: Your model reminds me spider bomb from Crusader: No Remorse

    edit:

    doh I didn't read your whole post - it has to look like weapon form Crusader That bomb was red I guess...

  • Quakis
    • February 4, 2007 at 8:57 PM
    • #1,628

    Yeah, it's a remake from Crusader. Going to fix up the texture... sometime. The bomb was red?

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Crusader_001.jpg]

  • mjens
    • February 4, 2007 at 9:11 PM
    • #1,629
    Quote from Quakis

    Yeah, it's a remake from Crusader. Going to fix up the texture... sometime. The bomb was red?[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Crusader_001.jpg]

    there was two types of bomb but I'm not sure.

  • Quakis
    • February 4, 2007 at 9:46 PM
    • #1,630

    I think you must mean the landmines. Those were red with blue trim.

  • mjens
    • February 5, 2007 at 8:13 AM
    • #1,631
    Quote from Quakis

    I think you must mean the landmines. Those were red with blue trim.

    maybe but I will check

  • SKULLHOZER
    • February 6, 2007 at 3:57 PM
    • #1,632

    UV mapping those curved corners is a pain is the ass :-|

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/Pool.jpg]

  • tomdon
    • February 6, 2007 at 4:24 PM
    • #1,633

    Tree . I have left a bit of room on the texture to add some ivy on the trunk, I have not done this yet though.

    [Blocked Image: http://tomdon.net/images/new_tree.jpg]

  • Sindwiller
    • February 6, 2007 at 7:08 PM
    • #1,634

    Very nice! Especially the leafs!

  • Rick_D
    • February 6, 2007 at 8:13 PM
    • #1,635

    Very nice, I love how thick and luscious the foliage looks

  • Wesley Tack
    • February 7, 2007 at 12:23 AM
    • #1,636
    Quote from SKULLHOZER

    UV mapping those curved corners is a pain is the ass :-|http://i113.photobucket.com/albums/n239 ... r/Pool.jpg

    pelt mapping

  • Steppenwolf
    • February 7, 2007 at 12:59 AM
    • #1,637

    [Blocked Image: http://img265.imageshack.us/img265/5766/chappelnn6.jpg]

    details for a chappel in my second ins map

  • michi.be
    • February 7, 2007 at 11:52 AM
    • #1,638

    pripyat hotel. still wip with messed up toon shader lines.

    [Blocked Image: http://home.arcor.de/fieslings-place/WIP/hotel.jpg]

    its for battlefield2

  • aevirex
    • February 7, 2007 at 1:54 PM
    • #1,639

    Looks cool, although the scaling seems a little bit wrong when you compare it with the player model (Pripyat was the city close to chernobyl, right?)

  • Sindwiller
    • February 7, 2007 at 2:11 PM
    • #1,640

    Are you sure that hotel is "готедь" (gotede (ь is a closed a; e.g. when you...) in russian? I think it's rather "гостиница" (gostilniza) . At least, the dictionary says so. "гостиница" in Bulgarian is more a tavern or a pub, and not a hotel ("хотел")...

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