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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • SnipaMasta
    • November 24, 2006 at 8:32 PM
    • #1,461

    H&K US...well, ED SUP Match pistol:

    [Blocked Image: http://img69.imageshack.us/img69/2259/uspwip2pm1.jpg]

    Changed the name by request to avoid any copyright issues, although I'm really not happy with the engravings.

  • ReFlex
    • November 24, 2006 at 9:28 PM
    • #1,462

    I like the skin.

  • Meotwister
    • November 24, 2006 at 11:36 PM
    • #1,463

    I like the skin too

    The gun reminds me of a usp mixed with the hl2 pistol.

  • Polaris
    • November 25, 2006 at 1:24 AM
    • #1,464

    The HL2 pistol is a USP

  • SnipaMasta
    • November 25, 2006 at 1:28 AM
    • #1,465

    I was thinking about testing it out in HL2 - but then I remembered how fun it is to compile (and there's no SMD export for Max 9 yet).

    Cheers for the comments

  • Meotwister
    • November 25, 2006 at 4:31 AM
    • #1,466
    Quote from Polaris

    The HL2 pistol is a USP

    lol really? I did not know that... huh... interesting.

    well then the gun looks like a mix of like the counter-strike usp with the hl2 one then

  • dissonance
    • November 25, 2006 at 6:48 AM
    • #1,467

    looks nice

    can i see a wireframe?

  • Skjalg
    • November 25, 2006 at 10:01 AM
    • #1,468

    very early WIP of a replacement to the buggy for my SP.

    [Blocked Image: http://www.skjalgmap.com/wip/wip6b.jpg]

  • Warby
    • November 25, 2006 at 11:04 AM
    • #1,469
    Quote from Pericolos0

    this was pretty fun [Blocked Image: http://cmdstud.khlim.be/~beulaers/wips/blobby.jpg]

    awwww absolutely adorable =D <3

  • SnipaMasta
    • November 25, 2006 at 11:06 AM
    • #1,470
    Quote from dissonance

    looks nicecan i see a wireframe?

    [Blocked Image: http://img85.imageshack.us/img85/8977/uspwitrepl3.jpg]

    Polycount is 1278.

  • Skjalg
    • November 25, 2006 at 6:40 PM
    • #1,471

    [Blocked Image: http://skjalgmap.com/wip/wip6b.jpg]

    Wireframe is messy

    I'm gonna exchange this with the buggy model, no idea how to go about it tho...

  • SnipaMasta
    • November 25, 2006 at 7:14 PM
    • #1,472

    There was a tutorial on it somewhere, although it was for Milkshape 3d - I'm sure the same ideas apply. Only comment is that it lacks detail (especially for that polycount).

  • Meotwister
    • November 25, 2006 at 7:46 PM
    • #1,473

    yes clean up the polycount so you can use the extra polies for more detail on the body and such.

  • Skjalg
    • November 26, 2006 at 12:26 AM
    • #1,474

    Guess I'm a newb then, because I cant really find anywhere specific where I've wasted polies (theres a lot of cylinders on this thing, that eats alot)

  • SnipaMasta
    • November 26, 2006 at 12:56 AM
    • #1,475

    Use less on the cylinders then

  • Skjalg
    • November 26, 2006 at 12:14 PM
    • #1,476

    I think I might be done with it now, I've inserted a chair and a steering wheel, and cut some polies here and there.. the polycount is now 7270.

  • Zacker
    • November 26, 2006 at 1:25 PM
    • #1,477

    My first thought was that it was a lot of polygons for that model, but after a closer look I can see that you got a good bunch of fairly round cylinders which take up a lot. But still, you should be able to get it lower, maybe try posting a wireframe for us to see.

  • Erratic
    • November 27, 2006 at 7:16 AM
    • #1,478

    I was going for some sort of ship panel design...

    [Blocked Image: http://www.joeyadey.com/spacething01.jpg]

    diffuse

    spec

    bump

    :-|

  • Skjalg
    • November 27, 2006 at 2:04 PM
    • #1,479

    it looks excellent Erratic, gj~

    [Blocked Image: http://www.skjalgmap.com/wip/wip7b.jpg]

  • Rick_D
    • November 27, 2006 at 4:02 PM
    • #1,480

    wtf kinda wireframe is that? ;D

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