1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • SnipaMasta
    • November 24, 2006 at 8:32 PM
    • #1,461

    H&K US...well, ED SUP Match pistol:

    [Blocked Image: http://img69.imageshack.us/img69/2259/uspwip2pm1.jpg]

    Changed the name by request to avoid any copyright issues, although I'm really not happy with the engravings.

  • ReFlex
    • November 24, 2006 at 9:28 PM
    • #1,462

    I like the skin.

  • Meotwister
    • November 24, 2006 at 11:36 PM
    • #1,463

    I like the skin too

    The gun reminds me of a usp mixed with the hl2 pistol.

  • Polaris
    • November 25, 2006 at 1:24 AM
    • #1,464

    The HL2 pistol is a USP

  • SnipaMasta
    • November 25, 2006 at 1:28 AM
    • #1,465

    I was thinking about testing it out in HL2 - but then I remembered how fun it is to compile (and there's no SMD export for Max 9 yet).

    Cheers for the comments

  • Meotwister
    • November 25, 2006 at 4:31 AM
    • #1,466
    Quote from Polaris

    The HL2 pistol is a USP

    lol really? I did not know that... huh... interesting.

    well then the gun looks like a mix of like the counter-strike usp with the hl2 one then

  • dissonance
    • November 25, 2006 at 6:48 AM
    • #1,467

    looks nice

    can i see a wireframe?

  • Skjalg
    • November 25, 2006 at 10:01 AM
    • #1,468

    very early WIP of a replacement to the buggy for my SP.

    [Blocked Image: http://www.skjalgmap.com/wip/wip6b.jpg]

  • Warby
    • November 25, 2006 at 11:04 AM
    • #1,469
    Quote from Pericolos0

    this was pretty fun [Blocked Image: http://cmdstud.khlim.be/~beulaers/wips/blobby.jpg]

    awwww absolutely adorable =D <3

  • SnipaMasta
    • November 25, 2006 at 11:06 AM
    • #1,470
    Quote from dissonance

    looks nicecan i see a wireframe?

    [Blocked Image: http://img85.imageshack.us/img85/8977/uspwitrepl3.jpg]

    Polycount is 1278.

  • Skjalg
    • November 25, 2006 at 6:40 PM
    • #1,471

    [Blocked Image: http://skjalgmap.com/wip/wip6b.jpg]

    Wireframe is messy

    I'm gonna exchange this with the buggy model, no idea how to go about it tho...

  • SnipaMasta
    • November 25, 2006 at 7:14 PM
    • #1,472

    There was a tutorial on it somewhere, although it was for Milkshape 3d - I'm sure the same ideas apply. Only comment is that it lacks detail (especially for that polycount).

  • Meotwister
    • November 25, 2006 at 7:46 PM
    • #1,473

    yes clean up the polycount so you can use the extra polies for more detail on the body and such.

  • Skjalg
    • November 26, 2006 at 12:26 AM
    • #1,474

    Guess I'm a newb then, because I cant really find anywhere specific where I've wasted polies (theres a lot of cylinders on this thing, that eats alot)

  • SnipaMasta
    • November 26, 2006 at 12:56 AM
    • #1,475

    Use less on the cylinders then

  • Skjalg
    • November 26, 2006 at 12:14 PM
    • #1,476

    I think I might be done with it now, I've inserted a chair and a steering wheel, and cut some polies here and there.. the polycount is now 7270.

  • Zacker
    • November 26, 2006 at 1:25 PM
    • #1,477

    My first thought was that it was a lot of polygons for that model, but after a closer look I can see that you got a good bunch of fairly round cylinders which take up a lot. But still, you should be able to get it lower, maybe try posting a wireframe for us to see.

  • Erratic
    • November 27, 2006 at 7:16 AM
    • #1,478

    I was going for some sort of ship panel design...

    [Blocked Image: http://www.joeyadey.com/spacething01.jpg]

    diffuse

    spec

    bump

    :-|

  • Skjalg
    • November 27, 2006 at 2:04 PM
    • #1,479

    it looks excellent Erratic, gj~

    [Blocked Image: http://www.skjalgmap.com/wip/wip7b.jpg]

  • Rick_D
    • November 27, 2006 at 4:02 PM
    • #1,480

    wtf kinda wireframe is that? ;D

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™