I can see this in a future car commercial man. nice! ![]()
The random model thread!
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whoa.
needs something behind the grille.
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Good thing you reminded him, I know he would have just left nothing there otherwise, same with the lights. The car uses the new "Power of Sarcasm" to light up those dark highways of our souls.
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Awsome stuff here as usual!
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Do we have some links to some good 3ds max render/shader tutorials laying around somewhere here? I was also wondering if these nice looking renders can be done with the default stuff or if I need to download 3rd party renders or shaders?
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Most of it can be done with default max, and some good material settings. I'm sure I saw some tut's over at poopinmymouth
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mental ray is a quite capable renderer.
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Realy nice models here!

I have made today a model for C&C Generals... 338 polies, 512² skin
[Blocked Image: http://reflexsuite.com/private/models/rts/wip_turret_03.jpg]
ingame... eeeh wordbuilder

[Blocked Image: http://reflexsuite.com/private/models/rts/wip_turret_04.jpg]
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nice *Reflex
, reminds me of RTS buildings competition 
Some additions

[Blocked Image: http://img66.imageshack.us/img66/7189/room24ty6.jpg]
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RTS buildings competition...
128 polies and 64² skin... [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]
Nice render.

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Yay nice work CyberJunkie, i also see you got rid of that seem on the floor gj!
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Quote from ReFlex
RTS buildings competition...128 polies and 64² skin... [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]
Nice render.

I was just thinking the ingame shot doesn't do justice to a 512x skin

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[Blocked Image: http://img140.imageshack.us/img140/2584/forklifttest6sq1.jpg]
small scene i did to show off some props
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nice man, i love the lighting and mood.
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I still think you should put a light fixture in there vivi

just right there on that middle pillar on the wall.

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hmmm whered you get mudbox.
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hehe nice mesh peris, you really should try sculpting a complete character model from a basic mesh made in 3dsmax.
and yeah, who cares ?!
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vivi those bricks in the wall are TINY
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