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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Meotwister
    • November 11, 2006 at 5:13 AM
    • #1,401

    I can see this in a future car commercial man. nice!

  • dissonance
    • November 11, 2006 at 6:20 AM
    • #1,402

    whoa.

    needs something behind the grille.

  • Rick_D
    • November 11, 2006 at 1:36 PM
    • #1,403

    Good thing you reminded him, I know he would have just left nothing there otherwise, same with the lights. The car uses the new "Power of Sarcasm" to light up those dark highways of our souls.

  • Meotwister
    • November 11, 2006 at 8:04 PM
    • #1,404
    Quote from Rick_D

    Good thing you reminded him, I know he would have just left nothing there otherwise, same with the lights. The car uses the new "Power of Sarcasm" to light up those dark highways of our souls.

    omfg ReAlLY!

  • Spellbinder
    • November 11, 2006 at 8:25 PM
    • #1,405

    Awsome stuff here as usual!

  • Zacker
    • November 11, 2006 at 9:23 PM
    • #1,406

    Do we have some links to some good 3ds max render/shader tutorials laying around somewhere here? I was also wondering if these nice looking renders can be done with the default stuff or if I need to download 3rd party renders or shaders?

  • Rick_D
    • November 12, 2006 at 1:14 PM
    • #1,407

    Most of it can be done with default max, and some good material settings. I'm sure I saw some tut's over at poopinmymouth

  • von*ferret
    • November 12, 2006 at 5:47 PM
    • #1,408

    http://www.3dtotal.com

    mental ray is a quite capable renderer.

  • ReFlex
    • November 12, 2006 at 6:05 PM
    • #1,409

    Realy nice models here!

    I have made today a model for C&C Generals... 338 polies, 512² skin

    [Blocked Image: http://reflexsuite.com/private/models/rts/wip_turret_03.jpg]

    ingame... eeeh wordbuilder

    [Blocked Image: http://reflexsuite.com/private/models/rts/wip_turret_04.jpg]

  • cyberjunkie
    • November 12, 2006 at 7:32 PM
    • #1,410

    nice *Reflex , reminds me of RTS buildings competition

    Some additions

    [Blocked Image: http://img66.imageshack.us/img66/7189/room24ty6.jpg]

  • ReFlex
    • November 12, 2006 at 8:01 PM
    • #1,411

    RTS buildings competition...

    128 polies and 64² skin... [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    Nice render.

  • Spellbinder
    • November 13, 2006 at 4:16 AM
    • #1,412

    Yay nice work CyberJunkie, i also see you got rid of that seem on the floor gj!

  • Rick_D
    • November 13, 2006 at 4:50 AM
    • #1,413
    Quote from ReFlex

    RTS buildings competition...128 polies and 64² skin... [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    Nice render.

    I was just thinking the ingame shot doesn't do justice to a 512x skin :S

  • General Vivi
    • November 13, 2006 at 6:54 AM
    • #1,414

    [Blocked Image: http://img140.imageshack.us/img140/2584/forklifttest6sq1.jpg]

    small scene i did to show off some props

  • von*ferret
    • November 13, 2006 at 6:58 AM
    • #1,415

    nice man, i love the lighting and mood.

  • ReFlex
    • November 13, 2006 at 11:46 AM
    • #1,416
    Quote from Rick_D

    I was just thinking the ingame shot doesn't do justice to a 512x skin :S

    Yeah, its a editor shot. :wink:

    @render: I think the shadows are too dark and the bricks are realy smal.

  • Meotwister
    • November 14, 2006 at 3:24 AM
    • #1,417

    I still think you should put a light fixture in there vivi

    just right there on that middle pillar on the wall.

  • von*ferret
    • November 14, 2006 at 4:31 AM
    • #1,418

    hmmm whered you get mudbox.

  • KoKo5oVaR
    • November 14, 2006 at 12:48 PM
    • #1,419

    hehe nice mesh peris, you really should try sculpting a complete character model from a basic mesh made in 3dsmax.

    and yeah, who cares ?!

  • st0lve
    • November 14, 2006 at 1:38 PM
    • #1,420

    vivi those bricks in the wall are TINY

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