1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • entity
    • September 16, 2006 at 3:16 PM
    • #1,201

    Awesome work Warby, making sure all the images look right on the geometry must be a pain in the butt

    Here's a spaceship i'm working on:

    [Blocked Image: http://img152.imageshack.us/img152/7154/frontbasept3.jpg]

  • Nysuatro
    • September 16, 2006 at 4:05 PM
    • #1,202

    Wohow cool design

  • Sindwiller
    • September 16, 2006 at 8:00 PM
    • #1,203

    Damn innovative design. Honestly, never saw a better one. Only the cockpit needs adjustements. I'd suggest to make notchs and attachements at the edges.

    Wfr, Sindwiller

  • Spellbinder
    • September 16, 2006 at 8:10 PM
    • #1,204

    Yeah entity what Sindwiller said! Damn innovative! I think its awsome, cant wait to is it dressed and ready!

  • Rick_D
    • September 17, 2006 at 2:44 PM
    • #1,205

    looks nice but doesn't make a whole lot of sense from an engineering perspective.

  • Zacker
    • September 17, 2006 at 4:57 PM
    • #1,206

    I somehow doubt he made the model for engineering purposes:)

  • Warby
    • September 17, 2006 at 5:18 PM
    • #1,207

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/random_prop_03.jpg]

    made for skybox and will onyl be seen from belowthats why the roof tiles are less highres 3k tris

  • Zacker
    • September 17, 2006 at 7:26 PM
    • #1,208

    Windows look kinda wierd, should be darker I think and less blue. In addition you should also remove the shinyness from the upper trim and let the spec map handle that.

  • Warby
    • September 17, 2006 at 8:28 PM
    • #1,209

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/random_prop_03_lighting_and_spec_mask.jpg] 4 or 5 flames later

  • st0lve
    • September 17, 2006 at 10:05 PM
    • #1,210

    I have major problems with seing where your 3k tris went.

    Post an overlay wire or something.

  • hessi
    • September 17, 2006 at 10:31 PM
    • #1,211

    stolve: the windows are reverse extruded and round -> lots of polies and as you can see those roofstruts are modeled too. and there are quite a few in the scene. those pillars are 3d too. i think its okay. you shouldnt judge polycounts by such a screenshot. the thing that matters is what you will notice ingame and as far as i know you might make some zooms/closeups to this building and warby has surely som LODs with less polygons while not that close to it.

    i like it warby. i notice you added a trim at the roof to hide the uv cuts. :thumbup:

  • TomWithTheWeather
    • September 17, 2006 at 10:37 PM
    • #1,212

    Is it just me or does the UV mapping on the roof tiles seem stretched or, I dont know, weird?

  • Defrag
    • September 18, 2006 at 6:44 AM
    • #1,213

    Looks cool. If it's for the skybox, I'd say that 3k tris is excessive, though (considering that the skybox is rendered pretty much all the time)

  • Zacker
    • September 18, 2006 at 10:45 AM
    • #1,214

    Looks much better with those changes and when rendered!

    And yes Tom, I also think the roof tiles look a tad stretched.

  • Warby
    • September 18, 2006 at 4:36 PM
    • #1,215

    hey the first one was also renderd !!! ^^

    it just wasnt offline/pre-rendered (the new one isnt either)

  • aevirex
    • September 18, 2006 at 10:13 PM
    • #1,216

    Warby, so awesome!

    (I might consider reinstall CSS when your map comes out)

  • entity
    • September 19, 2006 at 1:58 PM
    • #1,217

    Hey guys, this is a bullquid model i'm making as part of my ongoing war againts the BlackMesa mod team Just started blocking in some of the anatomy.

    [Blocked Image: http://img224.imageshack.us/img224/6273/bullsculptee5.jpg]

  • e-freak
    • September 19, 2006 at 2:19 PM
    • #1,218

    war against black mesa team? -.- sry you lost

    why don't apply to the team? i think that would be much smarter. or are you reffering to the current shots with the BULLsquids ^^?

  • entity
    • September 19, 2006 at 2:26 PM
    • #1,219
    Quote from e-freak

    war against black mesa team? -.- sry you lost why don't apply to the team? i think that would be much smarter. or are you reffering to the current shots with the BULLsquids ^^?

    I was apart of the team, now i'm going to prove that I can make much better monsters compared to the guy they have right now (no offence intended to him though )

  • KoKo5oVaR
    • September 19, 2006 at 6:49 PM
    • #1,220

    entity is looking for VENGEANCE

    nice zbrushed/mudboxed bullsquid btw

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 4 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™