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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • ⌐■_■
    • September 5, 2006 at 10:27 PM
    • #1,161

    Snipa,

    looks awesome but I wouldn't make the cock (I mean the thing you pull to reload after a new mag) so blocky!

  • CyanideCotdPnuts
    • September 5, 2006 at 11:29 PM
    • #1,162

    update.

    [Blocked Image: http://i2.tinypic.com/30m9zx0.jpg]


    a flat, to show you how I work. (don't mind the stupid watermark, I am half-asleep and I don't give a shit if it's wrong)

    [Blocked Image: http://i7.tinypic.com/40pzdpe.jpg]

  • Erratic
    • September 5, 2006 at 11:38 PM
    • #1,163

    His skin tone seems to be fairly similar to the non-zombified version. Maybe a more greenish-grey tinge would differntiate the two better? Looks really cool otherwise.

  • von*ferret
    • September 6, 2006 at 7:46 AM
    • #1,164

    more tears in the shirts and shit

  • Vinny Testaverde
    • September 6, 2006 at 4:07 PM
    • #1,165

    [Blocked Image: http://jonmonaghan.com/portfolio/wip/grasshopper.jpg]

    Its for a larger scene that im working on. Its too highpoly for a game though...

  • Nazul
    • September 6, 2006 at 5:33 PM
    • #1,166

    DAMN that looks great man , can wait for that scene. When you think it's done ? ^^ Nice!

  • ReFlex
    • September 6, 2006 at 6:29 PM
    • #1,167

    Nice, and now Maja:

    [Blocked Image: http://www.tv-kult.de/bilder/maja103.jpg]

  • hessi
    • September 6, 2006 at 8:53 PM
    • #1,168

    i am pretty sure he wont know "Biene Maja"

  • Evert
    • September 6, 2006 at 9:27 PM
    • #1,169

    Great one JonM, really nice!

  • General Vivi
    • September 6, 2006 at 9:51 PM
    • #1,170

    yeah man that looks really sweet. love the texture work on it . looks pretty realistic

  • skdr
    • September 6, 2006 at 10:33 PM
    • #1,171

    [Blocked Image: http://3decade.com/motelliscene/motel_scene10.jpg]

    updated. some small glitches there and there, but getting there!

  • CyanideCotdPnuts
    • September 6, 2006 at 10:55 PM
    • #1,172

    [Blocked Image: http://i5.tinypic.com/2vmssid.jpg]

  • von*ferret
    • September 7, 2006 at 12:56 AM
    • #1,173

    skdr dont duplicate the house =( and I dont like your rocks. But you have a great theme and I love the lighting so far. gogogo

  • Bic-B@ll
    • September 7, 2006 at 1:15 AM
    • #1,174

    what fetter said, plus that hard edge on the road looks terrible

  • von*ferret
    • September 7, 2006 at 1:42 AM
    • #1,175

    you have an image on the back of your billboard

  • Vinny Testaverde
    • September 8, 2006 at 2:31 AM
    • #1,176

    skdr, what program are you using? If your using like max or maya I could help you out with a lot with it

    Also add in a sky now, I find that it helps in working the other elements when that strong element is present, because you may wind up seeing that after you add a sky in that it doesnt relate to rest of scene or vice versa etc...

    It always best to develop by not focusing in on certain aspects without giving the same amount of focus to others, meaning working the whole thing at once. imho anyway

  • CyanideCotdPnuts
    • September 8, 2006 at 3:28 AM
    • #1,177

    And now for the new normals for the legs.

    [Blocked Image: http://i6.tinypic.com/2epj9k6.jpg]

  • von*ferret
    • September 8, 2006 at 5:17 AM
    • #1,178

    wrinkles need to be more defined. Pretty bland normal map. Maybe add some depth to the fabric, but really you just need to make more not random, but controlled wrinkles.

  • michi.be
    • September 8, 2006 at 9:53 AM
    • #1,179

    GReat Render JonM!

    Can you show the 2d skinmesh?

  • FrieChamp
    • September 8, 2006 at 2:01 PM
    • #1,180

    Awesomeness Jon, looks great!

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