Snipa,
looks awesome but I wouldn't make the cock (I mean the thing you pull to reload after a new mag) so blocky!
Snipa,
looks awesome but I wouldn't make the cock (I mean the thing you pull to reload after a new mag) so blocky!
update.
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a flat, to show you how I work. (don't mind the stupid watermark, I am half-asleep and I don't give a shit if it's wrong)
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His skin tone seems to be fairly similar to the non-zombified version. Maybe a more greenish-grey tinge would differntiate the two better? Looks really cool otherwise.
more tears in the shirts and shit
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Its for a larger scene that im working on. Its too highpoly for a game though...
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DAMN that looks great man , can wait for that scene. When you think it's done ?
Nice!
Nice, and now Maja:
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i am pretty sure he wont know "Biene Maja"
Great one JonM, really nice!
yeah man that looks really sweet. love the texture work on it . looks pretty realistic
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updated. some small glitches there and there, but getting there!
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skdr dont duplicate the house =( and I dont like your rocks. But you have a great theme and I love the lighting so far. gogogo
what fetter said, plus that hard edge on the road looks terrible
you have an image on the back of your billboard
skdr, what program are you using? If your using like max or maya I could help you out with a lot with it
Also add in a sky now, I find that it helps in working the other elements when that strong element is present, because you may wind up seeing that after you add a sky in that it doesnt relate to rest of scene or vice versa etc...
It always best to develop by not focusing in on certain aspects without giving the same amount of focus to others, meaning working the whole thing at once. imho anyway ![]()
And now for the new normals for the legs.
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wrinkles need to be more defined. Pretty bland normal map. Maybe add some depth to the fabric, but really you just need to make more not random, but controlled wrinkles.
GReat Render JonM!
Can you show the 2d skinmesh?
Awesomeness Jon, looks great!
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