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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • requiem2d
    • August 10, 2006 at 6:19 PM
    • #1,001

    Nice work Tomdon, mabye focus your energy on defining the materials a little more at this point. Cheers

  • tomdon
    • August 10, 2006 at 6:21 PM
    • #1,002

    I would do normaly but this stuff is going to be small in the final images. I am making an image of a big resuce hovercraft on a barge with lots of equipment on it. The hovercraft will be filling 90% of the image. This stuff really is background fluff.

  • Quakis
    • August 11, 2006 at 1:32 AM
    • #1,003

    Some good stuff there tomdon, great work!

    Another basic, low poly model from me. 40 triangles. Still got a little more tweaking to do on the skin.

    Edit; Ingame shot shows it better.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Signpost_002.jpg]

  • hessi
    • August 11, 2006 at 2:29 AM
    • #1,004

    and language. its not a skin its a texture. i only say this to prevent you from missunderstandings.

    btw i could kill the guy who brought "skin = texture" into modding.

    anyway: good start. its for a dod map? if yes: use german/french names on it.

  • Quakis
    • August 11, 2006 at 2:41 AM
    • #1,005

    I always thought it was skin... ah nevermind then. And no, it's not for DoD, its for a Duke3D project of mine.

  • Dennispls
    • August 11, 2006 at 9:04 AM
    • #1,006

    quakis what is that horrible floortexture doing there:(

  • Quakis
    • August 11, 2006 at 9:06 AM
    • #1,007

    Default level editor texture

  • von*ferret
    • August 11, 2006 at 11:54 PM
    • #1,008

    model your eyes seperately:)

    its hot though

  • TeddyBear
    • August 12, 2006 at 2:15 AM
    • #1,009

    [Blocked Image: http://img114.imageshack.us/img114/5246/cstrikeqd1.jpg]

    I never thought I would manage to export something to HL2 but thanks to generalvivi I did. Please note that this is just a test to see how source renders the model ingame and nothing final (for instance, specularity is 100% for mere testing purposes) And again, don't mind the forehead!

  • requiem2d
    • August 12, 2006 at 8:32 AM
    • #1,010

    Cool faces people Can't wait to see the final pieces..

  • General Vivi
    • August 12, 2006 at 9:28 AM
    • #1,011

    yay teddy! looks ssshweet teddy !

  • entity
    • August 12, 2006 at 11:56 AM
    • #1,012

    Hi there, this is a wip for an upcoming crysis mod Base model was created in Wings and sculpted in Blender3d, still more to do

    [Blocked Image: http://img88.imageshack.us/img88/3331/fishermanbodpq2.jpg]

    Quote from Pericolos0

    Thanks for the comments guys , I'll work more on my anatomyhere's another one i doodled yesterday.. some russian looking guy

    [Blocked Image: http://cmdstud.khlim.be/~beulaers/wips/russian_head.jpg]

    I made them both from a sphere... maybe i'll do a proper head mesh first to work from one of these days... because the topology on spheres always gets completely fucked up when turning it into a face

    How did you get into the mudbox beta group? I've been waiting for an email from skymatter for months!

  • TeddyBear
    • August 12, 2006 at 1:20 PM
    • #1,013

    Here's a better shot of the face:

    http://img139.imageshack.us/img139/7318 ... rcepc9.jpg

  • KoKo5oVaR
    • August 12, 2006 at 3:41 PM
    • #1,014
    Quote from entity

    How did you get into the mudbox beta group? I've been waiting for an email from skymatter for months!

    I wonder .. :roll:

    superb model entity, this guy reminds me a bit code 47, still i got a problem with his nose, it's a bit thin or maybe that's the nostrils which are illuminated ?

    The refletions suck a bit in hl2 teddybear, good luck with that

  • entity
    • August 12, 2006 at 3:44 PM
    • #1,015
    Quote from KoKo5oVaR

    I wonder .. :roll:

    superb model entity, this guy reminds me a bit code 47, still i got a problem with his nose, it's a bit thin or maybe that's the nostrils which are illuminated ?

    The refletions suck a bit in hl2 teddybear, good luck with that

    yeah it's because of the illumination, when I render it, it looks fine but damn if i'll be rendering that in blender again

  • Xadeko
    • August 12, 2006 at 4:35 PM
    • #1,016

    Damn Entity, the anatomy in that model is great! Such detail.

  • entity
    • August 12, 2006 at 4:38 PM
    • #1,017
    Quote from Xadeko

    Damn Entity, the anatomy in that model is great! Such detail.

    Thanks, a member from our mod specifically requested for nipples, so I made them

  • Xadeko
    • August 12, 2006 at 5:09 PM
    • #1,018

    well they are a part of us

  • entity
    • August 12, 2006 at 5:22 PM
    • #1,019

    True

    well here's another wip for the mod, I had to build this with clean edgeloops because we might use him for a video sequence

    [Blocked Image: http://img70.imageshack.us/img70/3614/headwipns8.jpg]

    He's an african american, i'll probably sculpt him in zbrush once I get my license

  • Xadeko
    • August 12, 2006 at 5:27 PM
    • #1,020

    great, i also need to make a new character, then i have something to show again :roll:

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