Nice work Tomdon, mabye focus your energy on defining the materials a little more at this point. Cheers ![]()
The random model thread!
-
-
I would do normaly but this stuff is going to be small in the final images. I am making an image of a big resuce hovercraft on a barge with lots of equipment on it. The hovercraft will be filling 90% of the image. This stuff really is background fluff.
-
Some good stuff there tomdon, great work!

Another basic, low poly model from me. 40 triangles. Still got a little more tweaking to do on the skin.
Edit; Ingame shot shows it better.
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Signpost_002.jpg]
-
and language. its not a skin its a texture. i only say this to prevent you from missunderstandings.
btw i could kill the guy who brought "skin = texture" into modding.

anyway: good start. its for a dod map? if yes: use german/french names on it.
-
I always thought it was skin... ah nevermind then. And no, it's not for DoD, its for a Duke3D project of mine.
-
quakis what is that horrible floortexture doing there:(
-
Default level editor texture

-
model your eyes seperately:)
its hot though
-
[Blocked Image: http://img114.imageshack.us/img114/5246/cstrikeqd1.jpg]

I never thought I would manage to export something to HL2 but thanks to generalvivi I did. Please note that this is just a test to see how source renders the model ingame and nothing final (for instance, specularity is 100% for mere testing purposes)
And again, don't mind the forehead! -
Cool faces people
Can't wait to see the final pieces.. -
yay teddy! looks ssshweet teddy !

-
Hi there, this is a wip for an upcoming crysis mod
Base model was created in Wings and sculpted in Blender3d, still more to do 
[Blocked Image: http://img88.imageshack.us/img88/3331/fishermanbodpq2.jpg]
Quote from Pericolos0Thanks for the comments guys
, I'll work more on my anatomyhere's another one i doodled yesterday.. some russian looking guy[Blocked Image: http://cmdstud.khlim.be/~beulaers/wips/russian_head.jpg]
I made them both from a sphere... maybe i'll do a proper head mesh first to work from one of these days... because the topology on spheres always gets completely fucked up when turning it into a face
How did you get into the mudbox beta group? I've been waiting for an email from skymatter for months!

-
Here's a better shot of the face:
-
Quote from entity
How did you get into the mudbox beta group? I've been waiting for an email from skymatter for months!

I wonder .. :roll:
superb model entity, this guy reminds me a bit code 47, still i got a problem with his nose, it's a bit thin or maybe that's the nostrils which are illuminated ?

The refletions suck a bit in hl2 teddybear, good luck with that

-
Quote from KoKo5oVaR
I wonder .. :roll:
superb model entity, this guy reminds me a bit code 47, still i got a problem with his nose, it's a bit thin or maybe that's the nostrils which are illuminated ?

The refletions suck a bit in hl2 teddybear, good luck with that

yeah it's because of the illumination, when I render it, it looks fine but damn if i'll be rendering that in blender again

-
Damn Entity, the anatomy in that model is great! Such detail.
-
-
well they are a part of us

-
True

well here's another wip for the mod, I had to build this with clean edgeloops because we might use him for a video sequence
[Blocked Image: http://img70.imageshack.us/img70/3614/headwipns8.jpg]
He's an african american, i'll probably sculpt him in zbrush once I get my license

-
great, i also need to make a new character, then i have something to show again :roll:
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!