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level/mod project

  • capone_adam
  • August 6, 2005 at 8:23 PM
  • von*ferret
    • August 14, 2005 at 9:04 PM
    • #21

    you've missed my points here. I'm not saying put needless polygons in it. i'm saying put polygons where they are more effective.

  • von*ferret
    • August 14, 2005 at 9:29 PM
    • #22

    small errors you have are papers under the counter by the way

  • KoKo5oVaR
    • August 14, 2005 at 10:32 PM
    • #23

    Anyway, it looks really cool, i like this way to do lowpoly and texturing

  • Jeremy
    • August 14, 2005 at 11:50 PM
    • #24

    nice work. sharpen the surface textures more perhaps

  • JynxDaddy
    • August 15, 2005 at 5:36 AM
    • #25

    Ferrets advice is good. add more detail to that window area perhaps?

    Hi poly props are good though, in real life an empty room is boring and its the furniture that brings all the interest.

  • capone_adam
    • August 15, 2005 at 8:05 AM
    • #26

    Thanks for the feedback. 2 important crits then are the paper under the desk (how did it get under a huge heavy desk?) and of course the poly count question. I think those drawers are fine but as I think von sees it there needs to be more balance. I might try and add dents into the wall or add extra 'props' such as radiators, pipes etc.

  • von*ferret
    • August 15, 2005 at 1:39 PM
    • #27

    a ceiling based fan would be neat

  • FrieChamp
    • August 15, 2005 at 3:14 PM
    • #28

    Yea looks promising~

  • capone_adam
    • August 18, 2005 at 8:45 PM
    • #29

    ...it is starting to expand a bit now. Not so sure about the coridoor area, it feels cheap somehow...and that ceiling is dubious isn't it?

    [Blocked Image: http://www.caponeart.com/del60.jpg]

  • st0lve
    • August 18, 2005 at 9:14 PM
    • #30

    if its for Ins, why are you making it in Max and not Hammer?

  • von*ferret
    • August 18, 2005 at 9:15 PM
    • #31

    probably needs to be lit properly before we could comment. But I like the peeling walls. Thats a nice touch.

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