1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

level/mod project

  • capone_adam
  • August 6, 2005 at 8:23 PM
  • von*ferret
    • August 14, 2005 at 9:04 PM
    • #21

    you've missed my points here. I'm not saying put needless polygons in it. i'm saying put polygons where they are more effective.

  • von*ferret
    • August 14, 2005 at 9:29 PM
    • #22

    small errors you have are papers under the counter by the way

  • KoKo5oVaR
    • August 14, 2005 at 10:32 PM
    • #23

    Anyway, it looks really cool, i like this way to do lowpoly and texturing

  • Jeremy
    • August 14, 2005 at 11:50 PM
    • #24

    nice work. sharpen the surface textures more perhaps

  • JynxDaddy
    • August 15, 2005 at 5:36 AM
    • #25

    Ferrets advice is good. add more detail to that window area perhaps?

    Hi poly props are good though, in real life an empty room is boring and its the furniture that brings all the interest.

  • capone_adam
    • August 15, 2005 at 8:05 AM
    • #26

    Thanks for the feedback. 2 important crits then are the paper under the desk (how did it get under a huge heavy desk?) and of course the poly count question. I think those drawers are fine but as I think von sees it there needs to be more balance. I might try and add dents into the wall or add extra 'props' such as radiators, pipes etc.

  • von*ferret
    • August 15, 2005 at 1:39 PM
    • #27

    a ceiling based fan would be neat

  • FrieChamp
    • August 15, 2005 at 3:14 PM
    • #28

    Yea looks promising~

  • capone_adam
    • August 18, 2005 at 8:45 PM
    • #29

    ...it is starting to expand a bit now. Not so sure about the coridoor area, it feels cheap somehow...and that ceiling is dubious isn't it?

    [Blocked Image: http://www.caponeart.com/del60.jpg]

  • st0lve
    • August 18, 2005 at 9:14 PM
    • #30

    if its for Ins, why are you making it in Max and not Hammer?

  • von*ferret
    • August 18, 2005 at 9:15 PM
    • #31

    probably needs to be lit properly before we could comment. But I like the peeling walls. Thats a nice touch.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™