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Blender Modeling For CSGO?

  • Jakubshark
  • January 1, 2016 at 3:07 AM
  • Jakubshark
    • January 1, 2016 at 3:07 AM
    • #1

    Does anyone have any tutorials they could share to model and export for csgo ?

  • major.quin_n
    • January 1, 2016 at 5:02 AM
    • #2

    Official link: https://developer.valvesoftware.com/wiki/Modeling_props_with_Blender

    One that is more recent and I like better: https://steamcommunity.com/sharedfiles/fi…s/?id=436454108

    If you have a problem I can probably help you. Also, turning on snap to grid helps in blender, look that up too.

  • Jakubshark
    • January 1, 2016 at 7:51 AM
    • #3

    Thanks Major!

  • clankill3r
    • February 8, 2016 at 11:37 AM
    • #4

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  • Black_Stormy
    • February 10, 2016 at 5:22 AM
    • #5

    I love blender! Been using it to make models for source and unreal for ages now. I have a few tutorials on my youtube channel that may help: https://www.youtube.com/user/abrythenabry

  • jackophant
    • February 10, 2016 at 9:36 AM
    • #6
    Quote from Black_Stormy

    I love blender! Been using it to make models for source and unreal for ages now. I have a few tutorials on my youtube channel that may help: https://www.youtube.com/user/abrythenabry

    I'll be sure to check these out :)

  • clankill3r
    • February 10, 2016 at 12:56 PM
    • #7

    I hated blender, I have tried it a few times in the past when it wasn't so good. They improved really well over the years. And they are heading in a nice direction with clear goals to work on.

  • tomm
    • February 10, 2016 at 5:28 PM
    • #8
    Quote from clankill3r

    I hated blender, I have tried it a few times in the past when it wasn't so good. They improved really well over the years. And they are heading in a nice direction with clear goals to work on.

    it looks the same to me as 10 years ago, button fest

    no hate though, it's a powerful piece of software.. I just couldn't get used to the UI.

  • clankill3r
    • February 10, 2016 at 6:09 PM
    • #9

    Like Ton Roosendaal said (the chairman of Blender), "I keep telling the developers, for every button you add, you have to remove two". :)

  • Black_Stormy
    • February 12, 2016 at 5:01 AM
    • #10

    Hotkeys are the best, although Blender tends to have some badly mapped common hotkeys. I like to re-map certain ones so that I can maintain one hand on the mouse and one on the keyboard. Also shift+r repeats your last action - efficiency ftw!

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