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[CS:GO] de_'village'. Need some feedback on layout. (WIP)

  • jusezz
  • December 10, 2014 at 2:27 PM
  • jusezz
    • December 10, 2014 at 2:27 PM
    • #1

    Hello! Recently I figured out that level-designing is really interesting, so I decided to start my first own project with temporary name de_'village'. Here is a layout. By playing ~5-10 rounds with bots I found that this have a nice timings. But I'm stuck with connecting paths, maybe you will give me some general advices.


    The whole middle will be inside a large house, with 2 exits to B, upper (balcony) and lower (doors). Other parts is an outside area. A - some kind of food (now not only food, but ammo) storage, and B - CT's temporary ammo storage too. By the way, the current map size is ~3424x4700 Hammer units.


    Problems that I found while solo/bot testing:

    - map feels really small (but if I increase the size, choke-point timings will more than 10-11 sec)

    - can't find some interesting connecting paths (I think it's because map have really small space between mid and sites)

  • Vaya
    • December 10, 2014 at 2:58 PM
    • #2

    More vertical height is the easiest way to make a map more 'complex' and add some dynamism to it

  • Mvllsk
    • December 10, 2014 at 2:59 PM
    • #3

    Don't get me wrong, but so far, by just looking at the overlay, I cannot make out anything interesting to the map.

    It's one path to A, one Path to B and an open Mid with a corridor to B and one path towards CT. The map lacks some alternative routes, otherwise you can only do little execution as a T on this map.

  • JeanPaul
    • December 10, 2014 at 10:52 PM
    • #4

    Wayyy too many 90 degree angles.


    EDIT: The map is literally all 90 degree angles. Get some variance in there!

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