1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[Insurgency] Kandagal

  • LATTEH
  • August 26, 2014 at 8:42 PM
  • Squad
    • September 21, 2014 at 3:35 PM
    • #21

    Looking great!

  • LATTEH
    • September 25, 2014 at 2:46 AM
    • #22

    I just uploaded the Beta version for the contest. Wish me luck!


    http://insurgency.gamebanana.com/maps/182924


    [Blocked Image: http://i.imgur.com/fSs7tnj.jpg]

    [Blocked Image: http://i.imgur.com/BMqNLbZ.jpg]

    [Blocked Image: http://i.imgur.com/O1fLhFx.jpg]

    [Blocked Image: http://i.imgur.com/cfz3vDR.jpg]

    [Blocked Image: http://i.imgur.com/3Q5Ta3i.jpg]

    [Blocked Image: http://i.imgur.com/IPZv21V.jpg]

    [Blocked Image: http://i.imgur.com/S7teImr.jpg]

  • Sjonsson
    • September 26, 2014 at 11:38 AM
    • #23

    Mmh, so good you can almost taste it! GJ!

  • Squad
    • September 26, 2014 at 12:19 PM
    • #24

    Awesome! Good luck with the contest

  • Mazy
    • September 26, 2014 at 1:57 PM
    • #25

    Whoa, looks fantastic, great job~~

  • ElectroSheep
    • September 26, 2014 at 2:25 PM
    • #26

    My only complaint for now is that it's already difficult to see someone in INS2 so this lighting looks a bit too hard to read.

  • JeanPaul
    • September 26, 2014 at 5:59 PM
    • #27

    I dig this a lot but I would definitely raise the sun's height in the sky. Just a little though so you can keep the sunrise/set colors.

  • LATTEH
    • September 28, 2014 at 3:47 PM
    • #28

    KingGambit setup a server to test the map if anyone wants to join.

    207.255.74.40:27085

    http://www.timebie.com/std/centraleuropean.php?q=21

  • El_Exodus
    • November 17, 2014 at 5:53 PM
    • #29

    I just played it on the NWI Playtest Server. The map is really good looking, but unfortunately my ping was too damn high, so i quitted quickly. But you did a good job as far as i saw it

  • LATTEH
    • November 18, 2014 at 4:11 PM
    • #30

    So Kandagal got 5th place. I would be lying if i said i was happy where i placed, but i honestly just feel a little disappointed. Oh well! I've actually been waiting for the contest to end so i could update my map to some of the problems i saw during the testing.


    I still need to compile it (8 HOURS for the final) but here is the change log:


    -Fixed Random Spawning at D in skirmish

    -Made Push A smaller (D in Skirmish).

    -Made wall by Push A taller

    -Improved INS first spawn on push

    -Moved the building in push b more closer to ins spawn (just about 256 units)

    -Added More cover in the field for Ins

    -Made Push B and Push C smaller

    : B encompasses the building by the field

    : C encompasses the Destroyed Helo

    -Fixed some clip issues (the Humvee by ins push spawn)

    -Fixed Displacement seams

    -Added Ins_foliage to the bush's/ reeds

    -Added Block_los to the Trees (this blocks the bots view so they won't try to shoot you through the trees)

  • Steppenwolf
    • November 20, 2014 at 10:50 PM
    • #31

    Don't let it discourage you. There was tough competition and the scores were close. Was definitely one of the best looking maps in the contest imo. I like the organic flow of the layout in your map particularly.

  • LATTEH
    • November 21, 2014 at 7:21 PM
    • #32
    Quote from Steppenwolf

    Don't let it discourage you. There was tough competition and the scores were close. Was definitely one of the best looking maps in the contest imo. I like the organic flow of the layout in your map particularly.

    Thank you for the kind words. I'm still working on it i actually just finished uploading B4:

    http://steamcommunity.com/sharedfiles/fi…s/?id=320627351

    http://steamcommunity.com/sharedfiles/fi…s/?id=306044712

    http://insurgency.gamebanana.com/maps/182924

    Heres what i did for the ins spawn issue:

    Proposed idea:

    [Blocked Image: http://i.imgur.com/qtGOQpX.jpg]

    Result:

    [Blocked Image: http://i.imgur.com/utIznaY.jpg?1]

    [Blocked Image: http://i.imgur.com/rYUR0N6.jpg?1]

    [Blocked Image: http://i.imgur.com/b8ciM9Z.jpg?1]

  • LATTEH
    • January 16, 2015 at 8:24 PM
    • #33

    I've got some good new. I got contacted by the developers of insurgency. They are gonna make Kandagal an offical map! (they said i could tell people and i wanted to tell you guys!) Thank you guys so much for all the support. seriously this is the best community.

  • Spherix
    • January 16, 2015 at 10:21 PM
    • #34

    Congrats!

  • Sjonsson
    • January 22, 2015 at 4:07 PM
    • #35

    Wow, that's just amazing Latteh! GZ!

    All that hard work paid off!

  • Black_Stormy
    • January 27, 2015 at 2:10 PM
    • #36

    Love it. Love seeing a map go all the way from pen on paper to blockout to detail to balance to getting included in the game. Top notch thread, top notch map. Glorious work.

  • LATTEH
    • October 28, 2015 at 12:02 AM
    • #37

    Not to revive an old thread or anything, but this map is now an official part of insurgency.


    http://steamcommunity.com/games/insurgen…037803022286718

  • Squad
    • October 28, 2015 at 12:26 AM
    • #38

    Congratz, man! :)

  • FMPONE
    • October 28, 2015 at 1:43 AM
    • #39
    Quote from LATTEH

    Not to revive an old thread or anything, but this map is now an official part of insurgency.


    http://steamcommunity.com/games/insurgen…037803022286718

    Congratulations!

  • Vaya
    • October 29, 2015 at 9:27 AM
    • #40
    Quote from LATTEH

    [Blocked Image: http://i.imgur.com/utIznaY.jpg?1]

    [Blocked Image: http://i.imgur.com/rYUR0N6.jpg?1]

    How do you deal with this many displacements and not have an aneurysm?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™