1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Post your screenshots

  • Jezpuh
  • January 19, 2005 at 12:18 AM
  • Zyn
    • January 19, 2005 at 6:27 PM
    • #21

    http://%7boption%7d :roll:

  • st0lve
    • January 19, 2005 at 6:45 PM
    • #22

    bounce please.

  • Jezpuh
    • January 19, 2005 at 7:38 PM
    • #23

    Is your co_ map at santa's workshop, mino ;o~~ It look's good though

  • Jezpuh
    • January 19, 2005 at 9:24 PM
    • #24

    [Blocked Image: http://jezpuh.shatteredminds.net/co_kurt12.jpg]

    [Blocked Image: http://jezpuh.shatteredminds.net/co_kurt13.jpg]

    [Blocked Image: http://jezpuh.shatteredminds.net/co_kurt14.jpg]

  • D3adlode
    • January 19, 2005 at 9:35 PM
    • #25

    [Blocked Image: http://www.counter-strike.pl/recenzje/images/de_dust2.jpg]

  • Euro*Brew
    • January 19, 2005 at 9:40 PM
    • #26

    What engine is that D3? I have to say that is some of the best work I have ever seen, my only fear is that it is using a new game engine that we won't be seeing for awhile. Keep us posted on that one, it looks promising since you got your textures looking perfect and your brushwork is incredible. And that skybox, come on now, that skybox is freakin art.

    Euro*Brew

  • Alf-Life
    • January 19, 2005 at 9:45 PM
    • #27

    I dunno, Euro, I just can't see it being a successful map, sorry D3.

  • D3adlode
    • January 19, 2005 at 9:45 PM
    • #28

    It uses an early beta of the Source 2.0 engine and the textures were created using photographs from Iraq.

    Unfortunately you need an Athlon 20ghz and 8gb of ram to run it at the moment, I'm working on increasing the frame rates...

  • D3adlode
    • January 19, 2005 at 9:49 PM
    • #29
    Quote from Pericolos0

    cool. are those crates normal mapped?

    Molecular mapped actually, you'll understand what that is when it's released in 2009

  • slicky
    • January 19, 2005 at 9:54 PM
    • #30

    the molecular mapping thing made me laugh a bit... time to get a new girlfriend

  • D3adlode
    • January 19, 2005 at 9:56 PM
    • #31
    Quote from slicky

    the molecular mapping thing made me laugh a bit... time to get a new girlfriend

    May I suggest a mail order Russian or Thai?

    If you go for the latter, be careful not to wave when she arrives.

  • mike-0
    • January 19, 2005 at 10:11 PM
    • #32

    jezpuh map looks good

  • skdr
    • January 20, 2005 at 12:26 AM
    • #33

    Good stuff guys, here's my new work in progress map...

    [Blocked Image: http://staff.dayofdefeat.fi/skdr/blurwip.jpg]

  • xempest
    • January 20, 2005 at 12:50 AM
    • #34

    Looking good skdr, what's with that glass pattern though?

    Here's a few texture's I've been working on-

    [Blocked Image: http://xem.netrulon.com/images/textures/final/rusticstonebrick003.jpg]

    The same as above, without highlights: (needs some taking out of internal-repetition junk)

    [Blocked Image: http://xem.netrulon.com/images/textures/final/rusticstonebrick.jpg]

    and the newest version of this texture:

    [Blocked Image: http://xem.netrulon.com/images/textures/final/whitewall/single002.jpg]

  • skdr
    • January 20, 2005 at 12:58 AM
    • #35

    Yeah that glass looks a bit evil

    Nice textures dude!

  • Jezpuh
    • January 20, 2005 at 7:29 AM
    • #36

    [Blocked Image: http://jezpuh.shatteredminds.net/co_kurt15.jpg]

    [Blocked Image: http://jezpuh.shatteredminds.net/co_kurt16.jpg]

  • st0lve
    • January 20, 2005 at 2:56 PM
    • #37

    Something I cocked a while back

    [Blocked Image: http://st0lve.net/pictures/submerged01.JPG]

    [Blocked Image: http://st0lve.net/pictures/submerged02.JPG]

    Light sux as usual.

    Prolly gonna start something with Source soon, I just don't really like it yet D:!

  • skdr
    • January 20, 2005 at 6:05 PM
    • #38

    Looks good stolve but IMO you should make the lights more "sharpen". Might add some depth to it...

  • hamst3r
    • January 20, 2005 at 8:43 PM
    • #39

    made this in bout 5 mins like a week ago, currently i have no time on my hands....

    /me stabs half year finals

    [Blocked Image: http://img63.exs.cx/img63/665/rawr13qv.jpg]

    [Blocked Image: http://img63.exs.cx/img63/963/rawr24rv.jpg]

  • von*ferret
    • January 20, 2005 at 9:03 PM
    • #40

    everyone try to refrain from posting in editor screenshots. We like to see your work, however we also would prefer to see compiled work.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 5 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™