1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Post your screenshots

  • Jezpuh
  • January 19, 2005 at 12:18 AM
  • Jezpuh
    • January 19, 2005 at 12:18 AM
    • #1

    I can't believe you nubs still don't have a thread like this. It's simple. You basicly post screenshots of your unfinished map because you either feel like it or don't feel like creating a new thread just for one or two screenshots.

    I'll start.

    [Blocked Image: http://jezpuh.shatteredminds.net/co_kurt11.jpg]

  • InsaneSingingBlender
    • January 19, 2005 at 12:25 AM
    • #2

    http://www.mapcore.net/forums/viewtopic.php?t=1552

  • Jezpuh
    • January 19, 2005 at 12:35 AM
    • #3

    it died so early !

  • mike-0
    • January 19, 2005 at 2:04 AM
    • #4

    well bump it idiot king. be cool like me and bump old shit and have people call you dumbass. everyone luvs me.

  • Dreaded Fist
    • January 19, 2005 at 3:19 AM
    • #5
    Quote from mike-0

    well bump it idiot king. be cool like me and bump old shit and have people call you dumbass. everyone luvs me.

    You're such a dumbass.

    1ll1o1l1 I KEED I KEED

  • Campaignjunkie
    • January 19, 2005 at 5:11 AM
    • #6

    [Blocked Image: http://campaignjunkie.samods.org/wip/thief_museum01.jpg]

    Half-Life 2. No custom assets used. It's supposed to somewhat resemble a castle or something. Going to have to raise light levels too so that people with non-crazy monitor gammas can see it properly.

  • OL
    • January 19, 2005 at 5:23 AM
    • #7

    i can see it properly and it looks neat!

  • OL
    • January 19, 2005 at 5:25 AM
    • #8

    [Blocked Image: http://www.olhux.net/models/caminoprogress6.jpg]

    i guess thats the closest thing to a work in progress i have, the word progress used very liberally

  • xempest
    • January 19, 2005 at 5:26 AM
    • #9

    Campaignjunkie-

    Looks great- I'd keep that generic ambient lighting as it is. Add in a few spot lights to highlight certain portions of the architecture, along with windows and doors.

  • kleinluka
    • January 19, 2005 at 5:40 AM
    • #10

    ol, have my babies

  • Evert
    • January 19, 2005 at 11:28 AM
    • #11

    Very nice CJ.

    Looks cool OL aswell.

    On the screens it looks kind of like hl1 with better lightning.

    That is not the case ingame though, I canned it a while back.

    [Blocked Image: http://www.eatingpebble.com/Anders/xs2.jpg]

    [Blocked Image: http://www.eatingpebble.com/Anders/xs6.jpg]

    Pitchblack.

    [Blocked Image: http://www.eatingpebble.com/Anders/xs3.jpg]

  • RD
    • January 19, 2005 at 12:04 PM
    • #12

    better lighting? Its way too dark

  • Evert
    • January 19, 2005 at 12:10 PM
    • #13

    It looks dark because of the bright sky on the map and the forum colors.

    The map it self isn't darker then lockdown.

    And yeah of course, the last screen is too dark, that was just for testing things, and I haven't built close to anything in ( where everything is pitchblack), so there wasn't anything to lighten up really.

    Wip in wip, it aint even an alpha.

  • RD
    • January 19, 2005 at 12:31 PM
    • #14
    Quote from Evert

    It looks dark because of the bright sky on the map and the forum colors.The map it self isn't darker then lockdown.

    The only thing that matters with lighting is how it looks. Not what it actually is or that its because of the sky or whatever. Ppl look at maps, they dont think them

  • Crackerjack
    • January 19, 2005 at 12:53 PM
    • #15

    [Blocked Image: http://cjmaps.hlgaming.com/whl2/whl2_alpha10000.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/whl2/whl2_alpha10001.jpg]

  • Mazy
    • January 19, 2005 at 12:56 PM
    • #16

    good stuff guys

  • Evert
    • January 19, 2005 at 1:33 PM
    • #17
    Quote

    The only thing that matters with lighting is how it looks. Not what it actually is or that its because of the sky or whatever. Ppl look at maps, they dont think them

    Yeah, I know.

    I would never do a thread about the map since it was so early.

    What I meant with the sky thing was that it, thanks to the contrast, makes the map look darker in those screens, and I never changed it to a more fitting sky.

    Anyway, I'm with you, just acting a bit pathetic over it

    Nice work Crackerjack, only that the lamp should give off more light.

  • Minos
    • January 19, 2005 at 5:36 PM
    • #18

    My co_ map that I didnt have enough time to finish.

    [Blocked Image: http://www.leveldesign.com.br/minotauro/shit/co_paragon_rr0000.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/shit/co_paragon_rr0003.jpg]

  • ReNo
    • January 19, 2005 at 5:54 PM
    • #19

    I still think the red and shite striped smokestack type things loook out of place

  • Mint_Sauce
    • January 19, 2005 at 6:15 PM
    • #20
    Quote

    I still think the red and shite striped smokestack type things loook out of place Razz

    Kinda cat in the hat meets doom3.

    My wips are..

    3d

    [Blocked Image: http://www.cometosibley.com/henley/3d/cokecan10.jpg]

    I left this ages and ages ago but it's one of the last things I modeled and still needs finishing.

    maps

    very early wip of my dm_traps map

    [Blocked Image: http://www.cometosibley.com/henley/games/dm_traps_b10003.jpg]

    my second physics map, made to play with triggers and physics (wip) - click the pic to download

    [Blocked Image: http://www.cometosibley.com/henley/games/ph_machine02_wip0000.jpg]

    playing around with triggers, managed to get a football scoring system working, my third map and wip. :-?

    http://www.cometosibley.com/henley/game ... otball.rar

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™