Post your screenshots
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bounce please.
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Is your co_ map at santa's workshop, mino ;o~~ It look's good though

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[Blocked Image: http://jezpuh.shatteredminds.net/co_kurt12.jpg]
[Blocked Image: http://jezpuh.shatteredminds.net/co_kurt13.jpg]
[Blocked Image: http://jezpuh.shatteredminds.net/co_kurt14.jpg]
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What engine is that D3? I have to say that is some of the best work I have ever seen, my only fear is that it is using a new game engine that we won't be seeing for awhile. Keep us posted on that one, it looks promising since you got your textures looking perfect and your brushwork is incredible. And that skybox, come on now, that skybox is freakin art.
Euro*Brew
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I dunno, Euro, I just can't see it being a successful map, sorry D3.
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It uses an early beta of the Source 2.0 engine and the textures were created using photographs from Iraq.
Unfortunately you need an Athlon 20ghz and 8gb of ram to run it at the moment, I'm working on increasing the frame rates...
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Quote from Pericolos0
cool. are those crates normal mapped?
Molecular mapped actually, you'll understand what that is when it's released in 2009
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the molecular mapping thing made me laugh a bit... time to get a new girlfriend
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jezpuh map looks good
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Good stuff guys, here's my new work in progress map...
[Blocked Image: http://staff.dayofdefeat.fi/skdr/blurwip.jpg]
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Looking good skdr, what's with that glass pattern though?
Here's a few texture's I've been working on-
[Blocked Image: http://xem.netrulon.com/images/textures/final/rusticstonebrick003.jpg]
The same as above, without highlights: (needs some taking out of internal-repetition junk)
[Blocked Image: http://xem.netrulon.com/images/textures/final/rusticstonebrick.jpg]
and the newest version of this texture:
[Blocked Image: http://xem.netrulon.com/images/textures/final/whitewall/single002.jpg]
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Yeah that glass looks a bit evil

Nice textures dude!
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[Blocked Image: http://jezpuh.shatteredminds.net/co_kurt15.jpg]
[Blocked Image: http://jezpuh.shatteredminds.net/co_kurt16.jpg]
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Something I cocked a while back

[Blocked Image: http://st0lve.net/pictures/submerged01.JPG]
[Blocked Image: http://st0lve.net/pictures/submerged02.JPG]
Light sux as usual.
Prolly gonna start something with Source soon, I just don't really like it yet D:!
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Looks good stolve but IMO you should make the lights more "sharpen". Might add some depth to it...
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made this in bout 5 mins like a week ago, currently i have no time on my hands....
/me stabs half year finals

[Blocked Image: http://img63.exs.cx/img63/665/rawr13qv.jpg]
[Blocked Image: http://img63.exs.cx/img63/963/rawr24rv.jpg]
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everyone try to refrain from posting in editor screenshots. We like to see your work, however we also would prefer to see compiled work.
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