1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

TEXTURE CONTEST: ASIAN TEMPLE

  • kleinluka
  • January 18, 2005 at 6:20 AM
  • von*ferret
    • January 19, 2005 at 11:55 PM
    • #21

    Slicky: your textures are too dark. The first texture looks like something to use for a skinned UV rather than a world brush.

  • D L T
    • January 20, 2005 at 12:27 AM
    • #22

    I redid it as a floor tile as I think you guys where right it did look like it belonged there. I went for an outdoor kind of style as I felt it looked a little more Asian in that context but when I looked at it in a quick map I knocked up in source it looked more Aztec than anything.

    And I had to scale it down and save as 8bit png as the size as a little huge.

    Those textures kick arse slicky but I would have to agree with von*ferret they do seem a little dark but great looking never the less.

    [Blocked Image: http://members.lycos.co.uk/rosspolo2/temp/floormap.png]

  • Sven_E
    • January 20, 2005 at 8:32 AM
    • #23

    [Blocked Image: http://img144.exs.cx/img144/6550/japwall0031xz.jpg]

  • FrieChamp
    • January 20, 2005 at 9:08 AM
    • #24

    The whole ts_unami texture set pwnz <3

  • slicky
    • January 20, 2005 at 2:31 PM
    • #25

    frie, and as for the darkness, it was just the level of brightness that looked appropriate in-game.

  • von*ferret
    • January 25, 2005 at 9:16 PM
    • #26

    very hot sven.

  • sic1
    • January 26, 2005 at 5:31 AM
    • #27

    Wooden planks

    [Blocked Image: http://home.comcast.net/~sic1/images/atemple/planks01.jpg]

    outdoor wall

    [Blocked Image: http://home.comcast.net/~sic1/images/atemple/wall01b.jpg]

    some horrible bamboo

    [Blocked Image: http://home.comcast.net/~sic1/images/atemple/bamboo.jpg]

  • Skjalg
    • January 26, 2005 at 11:40 AM
    • #28

    very nice texture peri, but i think he's right.. i just dont picture ancient japan and concrete...

    try using stones or something ;]

    [edit] i suck, dont take me seriously

  • Dreaded Fist
    • March 17, 2005 at 10:21 PM
    • #29

    So are we free to use all these textures in maps?

  • Minos
    • March 18, 2005 at 1:24 AM
    • #30

    as long as u give proper credits yes

  • ginsengavenger
    • March 18, 2005 at 11:05 AM
    • #31

    zintis still wins~

  • Eliot
    • June 29, 2005 at 11:36 PM
    • #32

    heres my one probably my 100% own made one wel not really with the ones of tutorials

    its a weird japens floor just used some fantasy

    [Blocked Image: http://img81.echo.cx/img81/9264/woodfloor016bh.jpg]

    sry for the size

    its probably a wall and floor texture

  • csharp
    • June 30, 2005 at 1:09 AM
    • #33

    no, it isnt texture it is a sample from ps effects, especially bevel! But if you are a starter, then its good

  • Eliot
    • June 30, 2005 at 1:13 AM
    • #34

    wel im a beginner in textures im best already good in ps 7.0 but not in making textures

    do you know some good sites with textures & Patterns for ps 7

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  2. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  3. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  5. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  6. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  7. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  8. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM

Users Viewing This Thread

  • 14 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™