Slicky: your textures are too dark. The first texture looks like something to use for a skinned UV rather than a world brush.
TEXTURE CONTEST: ASIAN TEMPLE
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I redid it as a floor tile as I think you guys where right it did look like it belonged there. I went for an outdoor kind of style as I felt it looked a little more Asian in that context but when I looked at it in a quick map I knocked up in source it looked more Aztec than anything.
And I had to scale it down and save as 8bit png as the size as a little huge.

Those textures kick arse slicky but I would have to agree with von*ferret they do seem a little dark but great looking never the less.
[Blocked Image: http://members.lycos.co.uk/rosspolo2/temp/floormap.png]
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The whole ts_unami texture set pwnz

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frie, and as for the darkness, it was just the level of brightness that looked appropriate in-game. -
very hot sven.
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Wooden planks
[Blocked Image: http://home.comcast.net/~sic1/images/atemple/planks01.jpg]
outdoor wall
[Blocked Image: http://home.comcast.net/~sic1/images/atemple/wall01b.jpg]
some horrible bamboo
[Blocked Image: http://home.comcast.net/~sic1/images/atemple/bamboo.jpg]
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very nice texture peri, but i think he's right.. i just dont picture ancient japan and concrete...
try using stones or something ;]
[edit] i suck, dont take me seriously
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So are we free to use all these textures in maps?
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as long as u give proper credits yes
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zintis still wins~
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heres my one probably my 100% own made one wel not really with the ones of tutorials

its a weird japens floor just used some fantasy
[Blocked Image: http://img81.echo.cx/img81/9264/woodfloor016bh.jpg]
sry for the size
its probably a wall and floor texture
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no, it isnt texture it is a sample from ps effects, especially bevel! But if you are a starter, then its good

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wel im a beginner in textures im best already good in ps 7.0 but not in making textures
do you know some good sites with textures & Patterns for ps 7
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