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CS_Museum by FMPONE

  • FMPONE
  • October 22, 2012 at 3:36 PM
  • Puddy
    • November 1, 2012 at 9:55 PM
    • #21

    Dat museum man! Looks great!

  • ElectroSheep
    • November 2, 2012 at 1:49 AM
    • #22

    hoooo sweet ! I should work faster

  • Mazy
    • November 2, 2012 at 10:29 AM
    • #23

    Good shit~~

  • penE
    • November 2, 2012 at 12:38 PM
    • #24

    looks so cool , now I got to make more textures!

  • Erratic
    • November 2, 2012 at 2:08 PM
    • #25

    Looks awful.

    Is it a remake of cs_museum from way back whenever?

  • FMPONE
    • November 2, 2012 at 2:25 PM
    • #26
    Quote from Erratic

    Looks awful.

    Is it a remake of cs_museum from way back whenever?

    JOSEPH!! *shakes fist*

    It's an original map. It's got some placeholder materials from an old museum map, but we're phasing those out

  • Thrik
    • November 2, 2012 at 3:00 PM
    • #27

    I'm loving this dreamlike look a lot of CS:GO maps have. Is it just bloom and fog or is there going on with this particular flavour of Source?

    Map looks awesome, by the way.

  • Erratic
    • November 2, 2012 at 3:15 PM
    • #28

    New sky made a ton of difference.

  • Jenn0_Bing
    • November 2, 2012 at 5:46 PM
    • #29

    Looking good, I think the old sky fit better with the hazy lighting and fog you are using though.

  • FMPONE
    • November 14, 2012 at 2:15 AM
    • #30

    Things are still going on this, but Hammer is not being a friend. if anybody has a lot of knowledge and would be able to help me out here and there with some technical questions, it would be great. I'd really appreciate it.

  • ShockaPop
    • November 14, 2012 at 8:02 AM
    • #31
    Quote from FMPONE

    Things are still going on this, but Hammer is not being a friend. if anybody has a lot of knowledge and would be able to help me out here and there with some technical questions, it would be great. I'd really appreciate it.

    Why not ask here right away so anyone with knowledge on that particular problem can provide help?

  • penE
    • November 18, 2012 at 6:58 PM
    • #32

    Hey folks,

    here are some of the textures I have done so far for the map. Let me know what you think about them .

    [Blocked Image: http://i.imgur.com/5jnwq.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/1T6SV.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/36vlk.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/vN6Im.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/YqGl1.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/YPizm.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/7wUzd.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/TBlut.jpg]

    [url='']normal[/url]

  • Squad
    • November 18, 2012 at 7:33 PM
    • #33

    Awesome textures! Nice touch on the town's name in the last one

  • e-freak
    • November 18, 2012 at 7:49 PM
    • #34

    wow, super clean and nice

  • Sentura
    • November 19, 2012 at 2:30 AM
    • #35

    hurgtown, new hurg city

  • ShockaPop
    • November 19, 2012 at 8:22 AM
    • #36

    Really nice stuff there, again..

  • El Moroes
    • November 19, 2012 at 11:00 AM
    • #37
    Quote from SotaPoika

    Really nice stuff there, again..

    Yup, indeed

  • ⌐■_■
    • November 20, 2012 at 1:43 AM
    • #38

    esto es hermoso, me encanta

  • FMPONE
    • November 27, 2012 at 3:37 PM
    • #39

    Exam time has arrived! I'll be busy for the next couple of weeks.

    The good news is, this map is about 90% complete geometry-wise. I hope to play it with you guys sometime in January

  • OrnateBaboon
    • November 28, 2012 at 5:46 PM
    • #40

    Love the look so far

    The only thing that looks odd to me at the moment is the zebra crossing on the road, that goes straight into a lamp post.

    And good luck with the project!

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