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CS_Museum by FMPONE

  • FMPONE
  • October 22, 2012 at 3:36 PM
  • FMPONE
    • October 22, 2012 at 3:36 PM
    • #1

    Hey all,

    So seeing Moroes and 3DNJ's work on the Siege remake inspired me to do some cs mapping of my own. Here's a few shots from my new project, a small-ish map set in a Museum, in a bustling city not unlike NYC. I'm planning some really fun stuff for the museum interior.

    I'm also looking for some help from any talented 2d or 3d artists, let me know if it piques your interest.

    [Blocked Image: http://i.imgur.com/3hXaU.jpg]

    [Blocked Image: http://i.imgur.com/jkxIm.jpg]

    [Blocked Image: http://i.imgur.com/GDZEh.jpg]

  • mjens
    • October 22, 2012 at 3:44 PM
    • #2

    The scale is awesome and the plants looks so pro, I can't believe it's source engine!

  • Fuzyhead
    • October 22, 2012 at 4:22 PM
    • #3

    Really looking great, too bad I don't have any spare time... or cs:go either

  • ⌐■_■
    • October 22, 2012 at 4:40 PM
    • #4

    wow, nice! liking the ''haze''

  • El Moroes
    • October 22, 2012 at 4:51 PM
    • #5

    Wouch !!! You killed us man !!! Aha

    It's a really awesome works you are showing us, and museum was so fun !

  • ElectroSheep
    • October 22, 2012 at 4:51 PM
    • #6

    Wow ! That's look really great

    You need someone to make props ans textures for it ? Has we don't do extra content for our map and I'm wanted to make some props, maybe I can help you ?

  • FMPONE
    • October 22, 2012 at 5:01 PM
    • #7

    Thanks guys! Couldn't have gone even this far without your help dudes.

    I'd love some help with extra stuff 3D! I'm looking to dress up the interiors. I'll be in touch!

  • Mazy
    • October 22, 2012 at 5:04 PM
    • #8

    Looks fantastic~~love that bridge

  • penE
    • October 22, 2012 at 5:06 PM
    • #9

    Uow, that looks insane.

    If you need any props and textures just send me a pm .

  • 2d-chris
    • October 22, 2012 at 5:37 PM
    • #10

  • Minos
    • October 22, 2012 at 5:45 PM
    • #11

    Looks pretty cool but a bit too similar to moroes/3dnj`s map? Maybe try a different lighting? Nice start anyway

  • -HP-
    • October 22, 2012 at 6:41 PM
    • #12

    Gotta say this does look pretty amazing, although like it has been said, the lighting lacks it's own identity, which goes along way and really helps your level stand out above the rest, individually the assets come together very very well, but as a whole it feels it still lacks some further work.

    One thing you could do, if you dont know how to progress or fix that problem, grab a piece of concept art you like, with very moody colors and lighting and try to mimic it's feeling in the engine.

  • FMPONE
    • October 22, 2012 at 6:48 PM
    • #13

    The fact that it takes me an hour compile to get something in-game isn't helping my lighting efforts much haha. Still have a lot to learn about Source lighting, I've been out of the game for some time now. I'll play with it, I think it's nice but of course it could always be improved. Skybox elements in there would also probably help. Any paintovers or contrast tweaks you guys like will of course be taken into consideration.

  • -HP-
    • October 22, 2012 at 6:50 PM
    • #14

    I could do a paintover but these shots don't tell me which direction you wanna go with it, so before pointing anyone where you're going, you're gonna have to figure it out first, does that makes sense? ahah

    But again, this does look great man, keep up pulleeze!

  • FMPONE
    • October 22, 2012 at 6:54 PM
    • #15

    Happy, bright, "I could play this a million times" exterior, opulent, solid gold interior is my goal, since it's going to be relatively deathmatchy. OK -- back to work

  • NeilJones313
    • October 23, 2012 at 2:04 AM
    • #16

    Wow I really like this, I would love to help you out with this.

  • Sentura
    • October 23, 2012 at 3:47 AM
    • #17

    dope shit bro

    btw looks weird in the first shot that the bridge doesn't persist on the other side of the building or extends into a highway or some such civil infrastructure

  • insta
    • October 23, 2012 at 5:37 AM
    • #18

    That bridge is maximum sick!

  • FMPONE
    • November 1, 2012 at 9:18 PM
    • #19

    Hey guys!

    So it's been a little while since my last post, here are some things I've been working on. New skybox, and a preview of the interior (sans-Tyrannosaurus MotherFeckin Rex) (click here for my primitive concept art of that)

    [Blocked Image: http://i.imgur.com/0wmw9.jpg]

    [Blocked Image: http://i.imgur.com/llY5V.jpg]

    [Blocked Image: http://i.imgur.com/DhKqk.jpg]

    In other news, PenE and 3DNJ are going to help realize some of the custom content for the map. My gratitude to them for that! You can see some of PenE's texturing in the interior shot (some of it is old yucky placeholder, though).

    What do you think?

  • JeanPaul
    • November 1, 2012 at 9:42 PM
    • #20

    Man that looks great, I love the colors on the interior.

    Maybe put in on the server to test? I really dont see how you can make a map without testing it!

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