1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Dishonored

  • SamCom
  • July 7, 2011 at 4:41 PM
  • Thrik
    • June 3, 2012 at 5:18 PM
    • #101
    Quote from Froyok

    Why people talk about Bioshock when they saw this game ? I totally don't understand...

    The character design and use of 'magic' is very BioShock-esque. These guys worked on BioShock 2 so it's no coincidence.

  • Jetsetlemming
    • June 3, 2012 at 5:28 PM
    • #102
    Quote from Thrik

    The character design and use of 'magic' is very BioShock-esque. These guys worked on BioShock 2 so it's no coincidence.

    That was just MP maps AFAIK, though, and Bioshock 2 MP blew. They took the COD RPG model except instead of going from one assault rifle to a slightly better one, you go from a revolver to a rocket launcher. Just a liiiiitle bit unbalanced and unfun.

  • dux
    • June 3, 2012 at 6:14 PM
    • #103
    Quote from e-freak

    yepp, this is unreal.

    Then why have they made it look so much like source?

  • Erratic
    • June 3, 2012 at 6:15 PM
    • #104
    Quote from Jetsetlemming

    The character design and use of 'magic' is very BioShock-esque. These guys worked on BioShock 2 so it's no coincidence.

    That was just MP maps AFAIK, though, and Bioshock 2 MP blew. They took the COD RPG model except instead of going from one assault rifle to a slightly better one, you go from a revolver to a rocket launcher. Just a liiiiitle bit unbalanced and unfun.

    Arkane helped out with the SP.

  • e-freak
    • June 3, 2012 at 6:47 PM
    • #105
    Quote from dux

    Then why have they made it look so much like source?

    antonov. it doesnt look like source, but they're shading is probably using some of the same principles as they do at valve (only using positive half-lambert is one of the things they usually mention in their slides amongst other things, that are way over my head).

  • Skacky
    • June 3, 2012 at 7:12 PM
    • #106

    Yup they worked heavily on the lighting with Dishonored to give it this 'appearance', but it is definitely the Unreal Engine.

    Also, I don't think Dishonored looks like Bioshock, it rather looks like Thief 2 on steroids if you ask me. (with all that Victorian inspiration)

  • knj
    • June 9, 2012 at 12:16 PM
    • #107

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • onji
    • July 12, 2012 at 10:46 AM
    • #108

    This thing is at the top of my watch list right now.

    Based off of some of the big names on the dev team plus the footage they've released I think this has really great potential. I hope it pulls it all off.

    I remember in the vids one of the devs said it was mission based and in between you got back to your hideout, or something... I'm hoping there's some 'hub' levels we can wander around in to explore the environment, it looks like a fully realised world.

  • Skacky
    • July 12, 2012 at 12:07 PM
    • #109

    One of the devs said on a french forum that the hideout is indeed a hub level with various NPCs.

  • Chimeray
    • July 12, 2012 at 12:20 PM
    • #110

    Looks cool but I really don't like the way the character moves around...

    I don't know, there's something weird about how he traverses the environment without actually "climbing", and dropping down from everything in the way that he does... Looks a bit oldskool, only thing that's missing is a double jump

    I like it more when there's weight behind the movement, hand-planting, etc. Not digging the cartoony style of that.

    Enemies also don't really seem like a threat as a result? Blowing them away and such, I like it more when there's some struggle

    Still high on my list though!

  • onji
    • July 12, 2012 at 12:53 PM
    • #111
    Quote from Chimeray

    I don't know, there's something weird about how he traverses the environment without actually "climbing", and dropping down from everything in the way that he does... Looks a bit oldskool, only thing that's missing is a double jump !

    It's gotta be better than the climbing mechanic in Thief 3 :derp:

  • Jetsetlemming
    • July 12, 2012 at 4:26 PM
    • #112
    Quote from Chimeray

    Looks cool but I really don't like the way the character moves around... I don't know, there's something weird about how he traverses the environment without actually "climbing", and dropping down from everything in the way that he does... Looks a bit oldskool, only thing that's missing is a double jump

    I like it more when there's weight behind the movement, hand-planting, etc. Not digging the cartoony style of that.

    Enemies also don't really seem like a threat as a result? Blowing them away and such, I like it more when there's some struggle

    Still high on my list though!

    The guy was using his powers willy nilly, probably unlike you'll actually be able to do in the game. You've always got to give a bit of leeway when you're watching a gameplay demo, because they're almost always on the easiest setting and frequently using cheats or console commands for even more advantages to the 'player'.

  • penE
    • July 27, 2012 at 12:20 PM
    • #113

    Yay, new "interactive" gameplay trailer, and yep, it's looking great:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • PaulH
    • July 27, 2012 at 1:07 PM
    • #114

    Does look cool, it'd be nice to have NPC's in a game seemingly react to what the others are saying though, all the NPC's in this (and loads of other games previously) seem to just say random stuff and talk over each other, doesn't come across too naturally.

  • deceiver
    • July 29, 2012 at 3:11 AM
    • #115

    Man, this is my most anticipated game this year, can't wait!

  • dux
    • July 29, 2012 at 3:19 AM
    • #116

    I'm surprised no one has mentioned this yet

    www.rockpapershotgun.com/2012/07/27/dis ... -rat-trap/

  • Erratic
    • July 29, 2012 at 3:22 AM
    • #117

    Shitty publisher/retailer deals, what can you do.

  • dux
    • July 29, 2012 at 3:37 AM
    • #118

    Pirate it.

    No?

    Oh, ok then.

  • Sprony
    • October 8, 2012 at 5:10 PM
    • #119

    I spotted this while visiting Paris with the missus. Now that's advertisement!

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/dishonored.jpg]

  • -HP-
    • October 8, 2012 at 7:44 PM
    • #120

    The game is out today!

    I'm playing through Batman Arkham City atm so I'll wait a couple week before getting this, but for those who are not convinced yet, here's the review: http://www.gametrailers.com/reviews/m68kgw/dishonored-review

    I'll avoid watching that tho, GT is usually pretty safe with spoilers but still.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™