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Dishonored

  • SamCom
  • July 7, 2011 at 4:41 PM
  • SamCom
    • July 7, 2011 at 4:41 PM
    • #1

    Lots of buzz this morning, even though all they have to go off of is a Game Informer cover and this blurb:

    Quote

    Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

    Gamasutra summary here.

    It's Arkane Studios here in Austin, with Harvey Smith, of Deus Ex fame, and Viktor Antonov, the concept artist for Half-Life 2.

    Sounds very interesting, like the kind of game I'd love to work on! Guess I'll have to keep an eye out for job postings...

  • -HP-
    • July 7, 2011 at 4:42 PM
    • #2

    If this doesn't have potential to deliver, I don't know what does.

  • Puddy
    • July 7, 2011 at 5:05 PM
    • #3

    Hmm, something a bit original?

    Well we'll just gather a good team of devs, create a solid concept, promote the game's uniqueness...

    Quote

    "Today Bethesda announced the closure of Arkane Studios, citing poor sales of their latest game Dishonored..."

    ....aaaaand it's gone.

  • -HP-
    • July 7, 2011 at 5:11 PM
    • #4

    Bethesda is lining up to be my favorite publisher ever.

  • Mazy
    • July 7, 2011 at 6:00 PM
    • #5

    Even if it's been a while since Harvey Smith truly delivered, then hearing his name always makes me feel funny downstairs. Plus HL2 Art Director, ossim! And that short blurb basically makes it sounds like a new Deus Ex/Thief, which is pretty much the best thing anything can sound like~~

  • Gloglebag
    • July 7, 2011 at 6:10 PM
    • #6

    Don't people hate Harvey's work DX:IW and Are 51.

  • deceiver
    • July 7, 2011 at 6:12 PM
    • #7

    So they moved Arkane Studios from France to Austin? And I guess The Crossing on Source has been cancelled?

    The game sounds interesting though ! Looking forward to seeing it in action.

  • SamCom
    • July 7, 2011 at 6:15 PM
    • #8

    The Crossing 'was put "on hold" in May 2009 after the company ran into "an unexpected financial challenge" and decided to focus on smaller projects.' At least, that's what Wiki says. That looked really awesome as well. I'm just excited that it's new IP! And in Austin, woo!

  • ElectroSheep
    • July 7, 2011 at 6:21 PM
    • #9
    Quote from deceiver

    So they moved Arkane Studios from France to Austin? And I guess The Crossing on Source has been cancelled?The game sounds interesting though ! Looking forward to seeing it in action.

    There is still an Arkane studio at Lyon in France.

  • Serenius
    • July 7, 2011 at 7:17 PM
    • #10

    Austin is the new California.

  • Grinwhrl
    • July 7, 2011 at 7:33 PM
    • #11

    Stealth/Action eh

    interesting; looking forward to seeing how they approach this.

  • Skacky
    • July 7, 2011 at 7:51 PM
    • #12

    Damn I'm so stoked for that one. I mean it has one of the Deus Ex masterminds and Viktor Antonov, and the game sounds promising as hell, being a fan of stealth games.

    Thief 4 better be good if they're competing with this.

  • Rick_D
    • July 7, 2011 at 8:38 PM
    • #13

    where's sentura when you need him

  • Serenius
    • July 7, 2011 at 9:34 PM
    • #14

    This game looks original and unique!

    There, he should be along any moment now.

  • Sentura
    • July 8, 2011 at 3:51 PM
    • #15
    Quote from Rick_D

    where's sentura when you need him

    [Blocked Image: http://vacation-indonesia.com/wp-content/uploads/2011/06/Lakes-resorts-in-Khao-Sok-Thailand.jpg]

    find me.

  • Serenius
    • July 8, 2011 at 3:56 PM
    • #16

    Bottom-right.

  • Warby
    • July 8, 2011 at 4:53 PM
    • #17

    that concept art piece looks really cool but it also looks 100% like half life 2 i see everything from combine helmet over city eating walls to strider.

    one trick pony anyone ? i am probably just saying that because someone i know who met that guy told me that he is a "massive tool" ^^

    of course no idea if thats true though

  • Rick_D
    • July 8, 2011 at 6:51 PM
    • #18
    Quote

    Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.

    Quote

    Arkane Studios and founder Raf Colantonio have made forgettable flops in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of proper management. Bethesda Softworks will publish any old shit if they don't have to pay too much and is giving them a year, 1 million dollars, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse, they simply ruin it before it even had a chance) they need. Harvey Smith, still reminds people he worked on the first two Deus Ex games because he has nothing else, and a legendary veteran of game development that nobody really knows about, shares the vision and is on board as Dishonored's co-creative director, a title that means nothing and confers no power, along with Colantonio. Viktor Antonov definately didn't design Half-Life 2's iconic City 17 alone but likes to pretend he did and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream, and other assorted marketing cliches.

    devil's advocate aside, it sounds like an interesting premise, and anything that isn't another mindless romp through video game worlds we've seen a hundred times before is worth keeping an open mind about.

    i hope it has co-op, i can't be bothered to finsh most games if there's no co-op.

  • Jake Gilla
    • July 8, 2011 at 7:32 PM
    • #19
    Quote

    Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

    I loled.

    Thats the biggest steaming piece of marketing crap I've heard in a while.

  • Jetsetlemming
    • July 8, 2011 at 10:58 PM
    • #20

    Arx Fatalis and Dark Messiah both owned, especially Arx Fatalis (anytime I try to play Dark Messiah anymore it just crashes on me ).

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