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Chrome Engine 4 Level Editor - ChromED

  • mjens
  • September 18, 2009 at 8:13 AM
  • -HP-
    • November 9, 2009 at 9:24 PM
    • #41

    Loved the interview, you mentioned some very valid points there!

  • mjens
    • November 9, 2009 at 10:29 PM
    • #42

    Wow, good to know you like it. Spread it to the world

  • mjens
    • November 10, 2009 at 4:07 PM
    • #43

    We've made the manual about importing models from 3DSMax to Chrome Engine! Have fun!

    http://www.cojmodding.com//index.php?id ... ub=manuals

  • mjens
    • November 19, 2009 at 1:44 PM
    • #44

    Complete tutorial set for Single Player levels are now available! Tutorials are created by Alex Galuzin from World of Level Design portal (http://www.worldofleveldesign.com) and they are covering advanced usage of all ChromED tools.

    You can download all the tutorials from COJModding.com Tutorials page:

    http://www.cojmodding.com/?id=tutorials

    WHERE ARE MAPCORIANS' MAPS!?!?!

  • mjens
    • February 28, 2012 at 10:28 AM
    • #45

    A little update with new editor in Chrome Engine 5, chceck this out:

    External Content www.youtube.com
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    ...and here:

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Vilham
    • February 28, 2012 at 11:00 AM
    • #46

    nice tools.

  • PogoP
    • February 28, 2012 at 11:04 AM
    • #47

    Wow, looks amazing

  • -HP-
    • February 28, 2012 at 11:20 AM
    • #48

    Amazing seir, the tech is really good.

    I love how nicely modular the assets for the CoJ game are! Very nice to work with.

  • Warby
    • February 28, 2012 at 2:00 PM
    • #49

    that scene he is building there how many drawcalls is that from that birds eye perspective he is working from ?

  • mjens
    • February 28, 2012 at 2:33 PM
    • #50
    Quote from Warby

    that scene he is building there how many drawcalls is that from that birds eye perspective he is working from ?

    That's me building it actually There are not so many instances after all still the that's a working viewport without any occlusion and performance tweaks. Can't tell you the exact number but I've seen a lot bigger scenes (more materials, objects not instanced plus some ai and physics) and it worked on PS3 just fine.

  • KoKo5oVaR
    • February 28, 2012 at 2:41 PM
    • #51

    Man it's awesome, i thought you were actually building a level for a rts game at first

  • knj
    • February 28, 2012 at 5:03 PM
    • #52

    Great seir, i love the vid

    but me alone, i have some hard time with the chromeED than again ain't got much time to work on it for now

  • madgernader
    • February 28, 2012 at 5:07 PM
    • #53

    Does this mean potential for the editor to get released either for the cartel or for dead island??

    I really liked messing around with Chrome4 and Bound in blood.

  • Grimmsorg
    • February 28, 2012 at 10:58 PM
    • #54

    Looks really impressive, sent the vids round work the other day as we almost licensed ChromED but went with Unreal due the ChromED being really buggy at the time. Looking at it now though, I'd love to do a personal project using it.

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