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Finaly taking the plunge

  • omega322
  • September 18, 2009 at 4:56 AM
  • omega322
    • September 18, 2009 at 4:56 AM
    • #1

    Well, over the past few years I've gotten into basically everything there is to level design, architect, lighting, texture creation, custom sounds for ambiance, hell even particle editing for Half life 2 EP2 and TF2. By no means am I a pro at any of them but I can say I'm fairly decent. I've allways had this soft fear of learning how to model, mostly due in part since I see the amazing things others make and I say to myself ' How can I ever compete with that?' But, enough is enough, I need to bite the bullet and jump into the world of modeling, so i ask you all, those with heavy experience and knowledge of modeling, where is a good place to start? what are the best resources to teach some underfunded student with an urge to create? what program is the best(To start with)?

  • -HP-
    • September 18, 2009 at 11:09 AM
    • #2

    if your going for 3dsmax, start with http://eat3d.com/ video tutorials! they have an introduction to 3dsmax DVD.

    Also check the usual tutorals DB, http://www.3dtotal.com/ (This guys have some GREAT video tuts, really phun and educational to watch!

    Obviously, there's more, but this should cover it for a beginner.

    Once you really start getting into it, you'll need to visit often forums like polycount and game-artists, for obvious reasons.

  • Seldoon182
    • September 18, 2009 at 9:25 PM
    • #3

    http://cg.tutsplus.com/

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