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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Pampers
    • April 29, 2012 at 2:26 PM
    • #9,241

    cooOo0ol

  • Froyok
    • April 29, 2012 at 11:37 PM
    • #9,242

  • LATTEH
    • April 30, 2012 at 3:53 AM
    • #9,243

    Released my Map for GameBanana's Dangerous cargo contest

    [Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b35344de53.jpg]

    [Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b353852048.jpg]

    [Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b354a5dc51.jpg]

    [Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b3552e7215.jpg]

    [Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b355d00776.jpg]

    [Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b35731995f.jpg]

    Description:

    Terrorist's have got wind of Some Bombs going to be dismantled. Still containing there explosives they planned to stop the semi under a tunnel. The tunnel Has a pipeline that delivers gas to the town past the cliffs. Having the Terrorist detonate the bomb Near either the Facility above the bombs or near will result in billions of dollars lost.

    de_cliff_tunnel: http://www.gamebanana.com/gb/maps/165402

  • Em'
    • April 30, 2012 at 7:23 AM
    • #9,244

    Hey CampaignJunkie, where can we track your project ? Any website ?

  • Algor
    • May 2, 2012 at 2:23 AM
    • #9,245

    Small exercise I did in kismet with UDK. Rolling dice! Why...? I don't know. Would have been way easier with good old fashioned text scripting. I doubt you'd ever want to do this as a production feature, but it was kind of fun to figure out how to do it.

    Right trigger = start juggle, center trigger = stop juggle, left trigger = reset

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  • neozyem
    • May 2, 2012 at 2:38 AM
    • #9,246

    Cool, so when you start to juggle the floor ignites!

  • voyager
    • May 2, 2012 at 6:13 PM
    • #9,247

    [Blocked Image: http://puu.sh/szy7]

    [Blocked Image: http://puu.sh/szyr]

    [Blocked Image: http://puu.sh/szyE]

    My first Q3 map and second work on id tech engines.

  • General Vivi
    • May 2, 2012 at 9:32 PM
    • #9,248

    Hey Dan, Got any pictures of your kismet scripts?

    Curious how you handled getting the numbers.

  • Sprony
    • May 2, 2012 at 11:16 PM
    • #9,249

    Nice texture use Voyager. Did you make those yourself?

  • Algor
    • May 3, 2012 at 1:58 AM
    • #9,250
    Quote from generalvivi

    Hey Dan, Got any pictures of your kismet scripts?Curious how you handled getting the numbers.

    yar. probably many other ways of doing this in kismet, some of those more efficient. I attached a trigger to each side of the cube and placed a Note above the dice pit. After the dice juggle and are released to settle, I check the distance of each trigger in relation to the note. Seems to work fine 95% of the time, where the 5% might be considered physics bugs (possibly a scripting bug on my part) where the die will just impossibly settle on an edge rather than on a face. The important part; ONE and TWO

  • voyager
    • May 3, 2012 at 8:35 AM
    • #9,251
    Quote from SpronyvanJohnson

    Nice texture use Voyager. Did you make those yourself?

    These textures from standard map BlackCathedral.

  • Sprony
    • May 3, 2012 at 9:15 AM
    • #9,252

    Aha, from Quake Live. I thought they looked familiar

  • General Vivi
    • May 4, 2012 at 3:58 PM
    • #9,253

    Looks solid Dan

    Thanks for sharing.

  • Puddy
    • May 4, 2012 at 7:35 PM
    • #9,254

    [Blocked Image: http://i.imgur.com/FK5HF.jpg]

    [Blocked Image: http://i.imgur.com/sYv0U.jpg]

  • e-freak
    • May 4, 2012 at 8:10 PM
    • #9,255

    best map eva <3 (i'm claiming i can finish it blindly by now )

  • Mclogenog
    • May 5, 2012 at 3:34 AM
    • #9,256

    Puddy the "adventure >" sign made me laugh, which is a good sign. (See what I did there?)

    Here's a picture from a UT3 level I started on tuesday. The pillar's a bit bland.

    [Blocked Image: http://farm6.staticflickr.com/5338/6997651974_6b81960c49_b.jpg]

  • penE
    • May 5, 2012 at 5:40 PM
    • #9,257

    Hey, I just felt like posting a tiny little screenshot of a scene I'm currently working on. Basic idea is that after the great zombocalypse, or a great war everything gets rebuilt using tracks. So those living-containers move on tracks and can quickly form new buildings and stuff .

    So yeah, it's still pretty wip:

    [Blocked Image: http://i.imgur.com/VASBt.jpg]

  • kanine01
    • May 5, 2012 at 8:49 PM
    • #9,258

    Seems like a pretty damn awesome premise for a map!

  • Pampers
    • May 5, 2012 at 10:52 PM
    • #9,259

    looks cool, did you tessellate the ground or something?

  • penE
    • May 6, 2012 at 1:07 PM
    • #9,260

    Pampers: yep

    [Blocked Image: http://i.imgur.com/QCq7D.jpg]

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