cooOo0ol
WIP in WIP, post your level screenshots!
-
-
-
Released my Map for GameBanana's Dangerous cargo contest
[Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b35344de53.jpg]
[Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b353852048.jpg]
[Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b354a5dc51.jpg]
[Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b3552e7215.jpg]
[Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b355d00776.jpg]
[Blocked Image: http://archer.gamebanana.com/img/ss/maps/4f9b35731995f.jpg]
Description:
Terrorist's have got wind of Some Bombs going to be dismantled. Still containing there explosives they planned to stop the semi under a tunnel. The tunnel Has a pipeline that delivers gas to the town past the cliffs. Having the Terrorist detonate the bomb Near either the Facility above the bombs or near will result in billions of dollars lost.
de_cliff_tunnel: http://www.gamebanana.com/gb/maps/165402
-
Hey CampaignJunkie, where can we track your project ? Any website ?
-
Small exercise I did in kismet with UDK. Rolling dice! Why...? I don't know. Would have been way easier with good old fashioned text scripting. I doubt you'd ever want to do this as a production feature, but it was kind of fun to figure out how to do it.
Right trigger = start juggle, center trigger = stop juggle, left trigger = reset
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Cool, so when you start to juggle the floor ignites!
-
[Blocked Image: http://puu.sh/szy7]
[Blocked Image: http://puu.sh/szyr]
[Blocked Image: http://puu.sh/szyE]
My first Q3 map and second work on id tech engines.
-
Hey Dan, Got any pictures of your kismet scripts?
Curious how you handled getting the numbers.
-
Nice texture use Voyager. Did you make those yourself?
-
Quote from generalvivi
Hey Dan, Got any pictures of your kismet scripts?Curious how you handled getting the numbers.
yar. probably many other ways of doing this in kismet, some of those more efficient. I attached a trigger to each side of the cube and placed a Note above the dice pit. After the dice juggle and are released to settle, I check the distance of each trigger in relation to the note. Seems to work fine 95% of the time, where the 5% might be considered physics bugs (possibly a scripting bug on my part) where the die will just impossibly settle on an edge rather than on a face. The important part; ONE and TWO
-
Quote from SpronyvanJohnson
Nice texture use Voyager. Did you make those yourself?
These textures from standard map BlackCathedral.
-
Aha, from Quake Live. I thought they looked familiar

-
Looks solid Dan

Thanks for sharing.
-
-
best map eva
(i'm claiming i can finish it blindly by now
) -
Puddy the "adventure >" sign made me laugh, which is a good sign. (See what I did there?)
Here's a picture from a UT3 level I started on tuesday. The pillar's a bit bland.
[Blocked Image: http://farm6.staticflickr.com/5338/6997651974_6b81960c49_b.jpg]
-
Hey, I just felt like posting a tiny little screenshot of a scene I'm currently working on. Basic idea is that after the great zombocalypse, or a great war everything gets rebuilt using tracks. So those living-containers move on tracks and can quickly form new buildings and stuff
.So yeah, it's still pretty wip:
[Blocked Image: http://i.imgur.com/VASBt.jpg]
-
Seems like a pretty damn awesome premise for a map!

-
looks cool, did you tessellate the ground or something?
-
Pampers: yep

[Blocked Image: http://i.imgur.com/QCq7D.jpg]
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!