Quote from Bic-B@ll...and what i'm basing it on
[Blocked Image: http://www.zeroproof.com/bicball/island_018.jpg]
best mofo ref ever !
:megamon: this is gonna make a great map ![]()
Quote from Bic-B@ll...and what i'm basing it on
[Blocked Image: http://www.zeroproof.com/bicball/island_018.jpg]
best mofo ref ever !
:megamon: this is gonna make a great map ![]()
rotfl Warby, nice! ![]()
I had to do the same not so long ago, get old games you worked on, and start taking screenshots!
Quote from Warbybest mofo ref ever !
:megamon: this is gonna make a great map
i like this one a lot too, i have hundreds of pictures of this place, i scour flickr and webshots often:
[Blocked Image: http://www.zeroproof.com/bicball/giuliopic.jpg]
I did some more work on the map this morning. im impressed with myself doing all this mapping, i typically get really distracted, i guess its just a matter of time. a far as the map goes i think i may have some scaling issues. i went through it this morning and moved bits around to make things align to the grid better so it should be easier to texture, but i think i may end up with some giant ass buildings that will be really hard to rebuild scaled down. this is combined with the fact that a majority of the island is going to have to be built at an angle and i lack reference images for basically everything not currently mapped or facing the water. but what the hell, its a cool project that hopefully i can see through.
Here's a little promo piece I've been posting on some TF2 related forums, I messed around with using Tilt Shifting on some TF2 stuff and I think it turns out ok, albeit a bit small in this particular shot
[Blocked Image: http://triggerthis.net/promo_b1.jpg]
did you add the dof in photoshop or is that a source feature i didn't know about ? looks much better than the ut3 dof
Looks good Tofu but first and foremost you seem to know how to promote a map! ![]()
Quote from Warbydid you add the dof in photoshop or is that a source feature i didn't know about ? looks much better than the ut3 dof
It's an effect you can achieve using Photoshop. Linky.
Love the promo. It's very awesome. ![]()
Quote from Warbydid you add the dof in photoshop or is that a source feature i didn't know about ? looks much better than the ut3 dof
I haven't looked into it but I wouldn't be surprised if it was possible in TF2. Gary's Mod supports dof ingame. It uses a simple interface to select the focal point distance.
Quote from m8nkeyI haven't looked into it but I wouldn't be surprised if it was possible in TF2. Gary's Mod supports dof ingame. It uses a simple interface to select the focal point distance.
Yep, psycho linked to the tutorial I used. I recorded a playtest with SourceTV and went back and took some SS's from angles I really liked - they turned out much better than the ones I could get whilst playing myself. The tilt shift works best when there's combat going on, my favourite is the first one in that shot compilation ![]()
Quote from Warbymy website is in a big work in progress state right now one of the things i want to change is all the screenshots of my old hl1 engine maps:prepare for more disgusting old schoolness than you can possible shake a stick at:
i selectively adjusted the contrast and gave em all a 50% sharpen and lots of down sampling
i can tell you one thing getting the pod bots to pose for these screenshots was a bitch those guys are twitchy knife loving morons
yeah yeah yeah oldschool work refreshments teh_win
that was a great time eh? ![]()
on my portfolio i made new screenshots for my old cs maps too - with a 1680x794px resolution (damn ingame ads in cs 1.6
) ![]()
also: long lives de_bahrain ![]()
[Blocked Image: http://warby.bitproll.de/projects/0006_cs_paris/cs_paris_09.jpg]
love this shot warb
Can people seriously post _LESS_ source?
Edit: Sorry, what would this forum be without Valve [Blocked Image: http://quake3world.com/forum/images/smilies/icon27.gif]
this shot is not source, its cs 1.6 - best cs ever ![]()
but you are right, we need more ID, Epic and .... [post here] or so ![]()
jo man good old quake 1 engine !
Apparently they call it GoldSource...
But it doesn't matter...
Some screenshots of my Arena map,taking place on a spacestation.
I am looking forward to release a beta version of this soon; hope you like the screenshots ![]()
![]()
[Blocked Image: http://www.abload.de/thumb/arena_space_a30009aamq.jpg] [Blocked Image: http://www.abload.de/thumb/arena_space_a30024xcgz.jpg] [Blocked Image: http://www.abload.de/thumb/arena_space_a30016uavc.jpg] [Blocked Image: http://www.abload.de/thumb/arena_space_a300054ecp.jpg]
Well FUCK
That looks seriously awesome
Looks real fresh, good job so far ![]()
Don’t have an account yet? Register yourself now and be a part of our community!