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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • -rt-
    • July 16, 2008 at 1:47 AM
    • #5,981

    My first map

  • -HP-
    • July 16, 2008 at 4:43 PM
    • #5,982

    First map ever?

    Well', there's not much to comment so far as this two screens don't show much, besides in a wild environment it's hard to state what's wrong or right, but I can see some of the stuff that can be considered "wrong".

    Like the floor on this pic, you applied what appears to be a brown grass(?) and than you put a road tool on top, with a very bright texture. Imagine in real life, if cars were to pass by that kind of terrain, would it really leave that kind of trails behind?

    When doing mapping for Crysis one has to appeal for the "realistic" side of things, and have a good feeling for environment. Do the textures and the props blend in toguether? Does that rock blend in on that forest, or a better texture should be applied? Props should not be placed randomly, as everything should live in harmony, there's lots of assets for you to play with.

    Good luck

  • -rt-
    • July 16, 2008 at 9:42 PM
    • #5,983

    Bette?! :roll:

  • dux
    • July 17, 2008 at 12:41 PM
    • #5,984

    Are you running the game on low? It looks... odd.

  • -rt-
    • July 17, 2008 at 3:22 PM
    • #5,985

    It is editors skrins!

    (on XP) all high!

  • Deathy
    • July 17, 2008 at 4:20 PM
    • #5,986
    Quote from -rt-

    It is editors skrins!(on XP) all high!

    I remember HP posting that there was a shortcut where it shot a screen (in the editor) with the maximum settings or something.

  • penE
    • July 17, 2008 at 6:48 PM
    • #5,987

    A little scene I'm working on for my portfolio

    [Blocked Image: http://www.abload.de/thumb/dem_guangzhou00078nl.jpg]

    [Blocked Image: http://www.abload.de/thumb/dem_guangzhou00081lb.jpg]

    [Blocked Image: http://www.abload.de/thumb/dem_guangzhou0009yxs.jpg]

    [Blocked Image: http://www.abload.de/thumb/dem_guangzhou0010c00.jpg]

  • PogoP
    • July 17, 2008 at 7:18 PM
    • #5,988

    That looks cool, what engine is it running in?

  • Buddy
    • July 17, 2008 at 7:23 PM
    • #5,989

    Source

  • penE
    • July 17, 2008 at 7:31 PM
    • #5,990
    Quote from Buddy

    Source

  • PogoP
    • July 17, 2008 at 7:55 PM
    • #5,991

    Woah nice!

  • Freak
    • July 17, 2008 at 7:57 PM
    • #5,992

    i like the overall clean style and the reflections <3

    *lol pogop we were posting at the same time, now i know why it took so long to load ^^

  • Seldoon182
    • July 17, 2008 at 8:33 PM
    • #5,993

    AWESOME penE ! It's reminds me the ND Subway part of Sa74n's map !

  • Jetsetlemming
    • July 17, 2008 at 8:37 PM
    • #5,994
    Quote from penE

    A little scene I'm working on for my portfolio [Blocked Image: http://www.abload.de/thumb/dem_guangzhou00078nl.jpg]

    [Blocked Image: http://www.abload.de/thumb/dem_guangzhou00081lb.jpg]

    [Blocked Image: http://www.abload.de/thumb/dem_guangzhou0009yxs.jpg]

    [Blocked Image: http://www.abload.de/thumb/dem_guangzhou0010c00.jpg]

    If you're making this to show off the textures then it's awesome. The mapping itself isn't showing off anything special.

  • penE
    • July 17, 2008 at 8:56 PM
    • #5,995
    Quote from Jetsetlemming

    yeah, you're probably right. I tried to get some more experience in creating textures and models, so the mapping isn't that exciting

  • Jetsetlemming
    • July 17, 2008 at 9:10 PM
    • #5,996
    Quote from penE

    yeah, you're probably right. I tried to get some more experience in creating textures and models, so the mapping isn't that exciting

    Have one end of the subway smashed to shit and map the destruction maybe? Slightly cliche (just a bit) but can be undeniably effective for a cool looking map.

    Other alternatives include working subway trains that move on schedule to show off scripting, or a sekrit base (also slightly cliched) hidden via an entrance down a tunnel.

  • penE
    • July 17, 2008 at 9:23 PM
    • #5,997
    Quote from Jetsetlemming

    Have one end of the subway smashed to shit and map the destruction maybe? Slightly cliche (just a bit) but can be undeniably effective for a cool looking map.

    Other alternatives include working subway trains that move on schedule to show off scripting, or a sekrit base (also slightly cliched) hidden via an entrance down a tunnel.

    I plan to include working trains next. Other than that there will be more traces of use, e.g. rubber on the floor

  • Jetsetlemming
    • July 17, 2008 at 9:25 PM
    • #5,998

    Gonna make a cityline skybox out the exit/playable area above ground?

  • penE
    • July 17, 2008 at 9:31 PM
    • #5,999
    Quote from Jetsetlemming

    Gonna make a cityline skybox out the exit/playable area above ground?

    sure !

  • ReNo
    • July 18, 2008 at 12:51 AM
    • #6,000

    I like the style - very clean and shiny. Reminds me a lot of Mirror's Edge, which is a good thing

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