My first map ![]()
WIP in WIP, post your level screenshots!
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First map ever?
Well', there's not much to comment so far as this two screens don't show much, besides in a wild environment it's hard to state what's wrong or right, but I can see some of the stuff that can be considered "wrong".
Like the floor on this pic, you applied what appears to be a brown grass(?) and than you put a road tool on top, with a very bright texture. Imagine in real life, if cars were to pass by that kind of terrain, would it really leave that kind of trails behind?
When doing mapping for Crysis one has to appeal for the "realistic" side of things, and have a good feeling for environment. Do the textures and the props blend in toguether? Does that rock blend in on that forest, or a better texture should be applied? Props should not be placed randomly, as everything should live in harmony, there's lots of assets for you to play with.
Good luck
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Bette?! :roll:
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Are you running the game on low? It looks... odd.
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It is editors skrins!
(on XP) all high!

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A little scene I'm working on for my portfolio

[Blocked Image: http://www.abload.de/thumb/dem_guangzhou00078nl.jpg]
[Blocked Image: http://www.abload.de/thumb/dem_guangzhou00081lb.jpg]
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That looks cool, what engine is it running in?
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Source

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Woah nice!

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i like the overall clean style and the reflections

*lol pogop we were posting at the same time, now i know why it took so long to load

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AWESOME penE ! It's reminds me the ND Subway part of Sa74n's map !
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Quote from penE
A little scene I'm working on for my portfolio
[Blocked Image: http://www.abload.de/thumb/dem_guangzhou00078nl.jpg][Blocked Image: http://www.abload.de/thumb/dem_guangzhou00081lb.jpg]
[Blocked Image: http://www.abload.de/thumb/dem_guangzhou0009yxs.jpg]
[Blocked Image: http://www.abload.de/thumb/dem_guangzhou0010c00.jpg]
If you're making this to show off the textures then it's awesome. The mapping itself isn't showing off anything special.

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Quote from penE
yeah, you're probably right. I tried to get some more experience in creating textures and models, so the mapping isn't that exciting

Have one end of the subway smashed to shit and map the destruction maybe? Slightly cliche (just a bit) but can be undeniably effective for a cool looking map.

Other alternatives include working subway trains that move on schedule to show off scripting, or a sekrit base (also slightly cliched) hidden via an entrance down a tunnel.
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Quote from Jetsetlemming
Have one end of the subway smashed to shit and map the destruction maybe? Slightly cliche (just a bit) but can be undeniably effective for a cool looking map.

Other alternatives include working subway trains that move on schedule to show off scripting, or a sekrit base (also slightly cliched) hidden via an entrance down a tunnel.
I plan to include working trains next. Other than that there will be more traces of use, e.g. rubber on the floor

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Gonna make a cityline skybox out the exit/playable area above ground?
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I like the style - very clean and shiny. Reminds me a lot of Mirror's Edge, which is a good thing

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