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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • kleinluka
    • November 16, 2006 at 2:42 PM
    • #1,601

    z-brush~~~

  • PhilipK
    • November 16, 2006 at 2:42 PM
    • #1,602
    Quote from Skjalg

    Making a normal map for a rock texture like that is almost as much work as making the texture itself, I think for the best result you should probably try to model it

    Actually it should take a lot, lot more work in most cases

  • PhilipK
    • November 16, 2006 at 2:48 PM
    • #1,603

    Also rocks are some of the hardest things to get right when creating the normal IMO. Of course depending on type, but when you want a coarse and deep rock it's certainly not the easiest thing.

  • st0lve
    • November 16, 2006 at 2:53 PM
    • #1,604
    Quote from kleinluka

    z-brush~~~

    If I had zbrush, and knew how to properly use it, yeah ofcourse! But I've tried it once, and I didn't manage to do SHIT, I mean all I got was this smugded shit that didn't look like anything at all

  • D3ads
    • November 16, 2006 at 3:48 PM
    • #1,605

    Peris: Post a tutorial~

    That defuse is hot Stolve, no need for other maps imho.

  • st0lve
    • November 16, 2006 at 3:48 PM
    • #1,606

    [Blocked Image: http://img204.imageshack.us/img204/7679/rock01sw1.jpg]

    [Blocked Image: http://img392.imageshack.us/img392/747/rock01ndv2.jpg]

    Atleast I tried to improve it :R~~

  • Dennispls
    • November 16, 2006 at 3:49 PM
    • #1,607

    wayy too sharp:(

  • D3ads
    • November 16, 2006 at 3:55 PM
    • #1,608

    ZEEE SHARPNESS! IT BURRRRRRRNS! *dies*

  • Grinwhrl
    • November 16, 2006 at 5:54 PM
    • #1,609

    I don't think its way to sharp, I think it may be the way the rock is. Anyway im sure it looks good on terrain.

  • Rick_D
    • November 16, 2006 at 10:40 PM
    • #1,610

    well the little holes are too deep and too many of them, it will ruin the nice quality of the texture - I think you shoulod have a look at some of valve's normal maps for rocks - they are very even and not quite so 'noisy'

    I love the texture though, much better than anything I could do right now.

  • Skjalg
    • November 17, 2006 at 4:54 AM
    • #1,611
    Quote from PhilipK

    Actually it should take a lot, lot more work in most cases

    haha yeah, but I didnt want to discourage st0lve

    edit;

    btw, phill, any chance I could get a hold of this texture + normal for use on my map?

    [Blocked Image: http://www.philipk.net/portfolio/textures/textures_5.jpg]

  • Rick_D
    • November 17, 2006 at 3:12 PM
    • #1,612

    god damn

  • TeddyBear
    • November 17, 2006 at 3:20 PM
    • #1,613

    Yeah, that one is really, really good. Philip is one of the hottest cg game artists out there imo.

  • st0lve
    • November 17, 2006 at 3:42 PM
    • #1,614
    Quote from Skjalg

    Actually it should take a lot, lot more work in most cases

    haha yeah, but I didnt want to discourage st0lve

    The diffuse was made in like 30 minutes max or so. Ofcourse the norma will take more time.

  • teeluu
    • November 17, 2006 at 4:36 PM
    • #1,615

    Should definately be modeled yeah, i don't have much experience of normal mapping but you could really get a lot more out of the texture with modelled normal map.

  • Grinwhrl
    • November 17, 2006 at 5:50 PM
    • #1,616

    hot

  • dissonance
    • November 17, 2006 at 9:13 PM
    • #1,617
    Quote from TeddyBear

    Yeah, that one is really, really good. Philip is one of the hottest cg game artists out there imo.

    O___Oincredible.

  • st0lve
    • November 18, 2006 at 12:38 PM
    • #1,618
    Quote from teeluu

    Should definately be modeled yeah, i don't have much experience of normal mapping but you could really get a lot more out of the texture with modelled normal map.

    Feel free to model a rock model, cause that is close to impossible to get a good result, but with zbrush and such, it would be waay better.

  • teeluu
    • November 18, 2006 at 1:39 PM
    • #1,619
    Quote from st0lve

    Feel free to model a rock model, cause that is close to impossible to get a good result, but with zbrush and such, it would be waay better.

    Uhm, basically i ment to get the biggest rock parts to come out a lot more. I'd model it in any case, if i've understood this right, even a bad normal map from a render is better than some normal map plugin for PS. But yeah, of course all that stuff would be so much easier in zbrush.

  • ReFlex
    • November 18, 2006 at 4:26 PM
    • #1,620
    Quote

    http://www.philipk.net/portfolio/textur ... ures_5.jpg

    How to make such a normalmap?

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