z-brush~~~
totally random texture thread
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Also rocks are some of the hardest things to get right when creating the normal IMO. Of course depending on type, but when you want a coarse and deep rock it's certainly not the easiest thing.
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Peris: Post a tutorial~
That defuse is hot Stolve, no need for other maps imho.
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[Blocked Image: http://img204.imageshack.us/img204/7679/rock01sw1.jpg]
[Blocked Image: http://img392.imageshack.us/img392/747/rock01ndv2.jpg]
Atleast I tried to improve it :R~~
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wayy too sharp:(
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ZEEE SHARPNESS! IT BURRRRRRRNS! *dies*
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I don't think its way to sharp, I think it may be the way the rock is. Anyway im sure it looks good on terrain.
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well the little holes are too deep and too many of them, it will ruin the nice quality of the texture - I think you shoulod have a look at some of valve's normal maps for rocks - they are very even and not quite so 'noisy'
I love the texture though, much better than anything I could do right now.
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Quote from PhilipK
Actually it should take a lot, lot more work in most cases

haha yeah, but I didnt want to discourage st0lve

edit;
btw, phill, any chance I could get a hold of this texture + normal for use on my map?
[Blocked Image: http://www.philipk.net/portfolio/textures/textures_5.jpg]
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god damn
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Yeah, that one is really, really good. Philip is one of the hottest cg game artists out there imo.
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Should definately be modeled yeah, i don't have much experience of normal mapping but you could really get a lot more out of the texture with modelled normal map.
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Quote from teeluu
Should definately be modeled yeah, i don't have much experience of normal mapping but you could really get a lot more out of the texture with modelled normal map.
Feel free to model a rock model, cause that is close to impossible to get a good result, but with zbrush and such, it would be waay better.
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Quote from st0lve
Feel free to model a rock model, cause that is close to impossible to get a good result, but with zbrush and such, it would be waay better.
Uhm, basically i ment to get the biggest rock parts to come out a lot more. I'd model it in any case, if i've understood this right, even a bad normal map from a render is better than some normal map plugin for PS. But yeah, of course all that stuff would be so much easier in zbrush.
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How to make such a normalmap?

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