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Source Cables and Ropes

  • m8nkey
  • April 22, 2008 at 8:16 AM
  • m8nkey
    • April 22, 2008 at 8:16 AM
    • #1

    Yesterday I made a pole and rope barrier and ran into a couple of issues.

    According the the Valve Wiki, "Cable" is a valid shader but my material just appears black when I use it. "UnlitGeneric" works fine but I'm curious if there's a better way to do it. Also tried "LightmappedGeneric" which resulted in errors.

    http://%7boption%7d

    I'm also wondering if there's a way have player collision with ropes? I think it can only collide with world though.

    Here's a WIP of my barrier

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/interior0000.jpg]

  • Seldoon182
    • April 22, 2008 at 5:40 PM
    • #2

    [Blocked Image: http://developer.valvesoftware.com/w/images/a/ab/Toolsplayercont.gif]

    I think you can only use the static Player Clip... Cheer !

  • m8nkey
    • April 25, 2008 at 12:40 PM
    • #3

    Yeah, looks like I'm just going to have to use player clip.

    Any ideas for the material? Only shader that works for me is "UnlitGeneric". It isn't very noticable that it's unlit but I'm hoping there's a more suitable shader.

  • Minos
    • April 26, 2008 at 1:47 PM
    • #4

    Have you tried VertexLitGeneric? Maybe it works, since the cable is dynamic and stuff (lightmappedgeneric is for static brushes only)

  • m8nkey
    • April 26, 2008 at 3:53 PM
    • #5

    Thanks for the idea Minos, I hadn't tried that.

    Just tried it then and the rope just displayed pure black.

  • robert.briscoe
    • April 30, 2008 at 3:51 PM
    • #6

    make sure you have a normal map for the rope!

  • m8nkey
    • May 15, 2008 at 11:36 AM
    • #7

    Thanks for the tip Robert. I tried both "LightmappedGeneric" and "VertexLitGeneric". I also tried variants of both with normal maps, neither worked though.

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