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Rooke

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Everything posted by Rooke

  1. New Update, I've fixed issues with the map, and I have improved the maps layout based on feedback I have received. I have also added Clip Brushes to the map. No major changes though. https://steamcommunity.com/sharedfiles/filedetails/?id=1800132839 Radar:
  2. New version of the map is now on the workshop! I've changed the name of the map to Rio, which is more fitting than the previous name which I started to dislike. (Only issue is that I'm not sure how to change the name of the thread) https://steamcommunity.com/sharedfiles/filedetails/?id=1800132839 Here's this updates radar: So the changes in this version centre very heavily around the middle of the map, as it felt boring, uninspired and frankly quite generic. So I've made more interesting by giving it a direct sight-line to the bombsite A, which makes it more risky for pushing terrorists as they now have to be more cautious to hold such a powerful position on the map. I have also changed the ct entrance to a window rather than a doorway to change things up. Another change that I have made is quite trivial, but i have the bombsite over, so that the left bombsite is bombsite A and the right bombsite is bombsite B, as that is how I planned for it to be. I have also made some tweaks to sight-lines on the B Bombsite, by making the arch/bridge smaller to make it easier for attacking terrorists that had to check lots of angles previously: Thanks for checking out this update, see you in a few days with another one! (Hopefully!!!)
  3. Small Update: I reworked the drop-down entrance to the A-Site so that it is less useful for the T-side, and i moved t-spawns back as the map felt ct sided. (A site is the left site on radar)
  4. My map for this contest will be based in the Favelas around Rio De Janeiro, Situated around a railway track which the terrorists aim to blow up. Bombsite A is located at a train intersection near a railway bridge, and Bombsite B is located underneath that bridge. I aim for the map to have colourful and bright atmosphere and aesthetic. Here are some references: I have made the greybox in hammer over the last two days, so here are a few screenshots and the workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1800132839 Thanks for the opportunity, all feedback is welcome.
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