Version 2 (04/06/2017)
I've always had problems when playtesting my maps with bots. They just never understand my layouts, since anything that isn't completely BORING (like... let's say, a hallway), they can't understand. I have to either change the map to fit their needs, or manually edit the nav mesh everytime I compile the map. How I wish I had more real players...
Anyway, I've added more spawns to make it an actual 5v5, and I also added a bombsite: A bombsite. Actually, this might be B bombsite, but it depends on what the other one will be like. It doesn't really matter. CTs must enter the building and protect the area, and Ts can drop down in an elevator shaft to quickly get to the bombsite. They can also try and take mid control to get a top entrance to the place. I don't know, maybe bots are rushing mid because it is the best route to A? lol, if that's the case then I need to tweak the timings here.
Important: I plan to make at least one more floor to the building, but that might be too much. The current bombsite would stay in more or less the same place, the mid part would go up by one floor to give room for another bombsite in the second floor. I didn't foresee the problem of having TOO MUCH verticality when I set out to make a map on a building. Oh well.