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Volk

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Everything posted by Volk

  1. @ tomm: I thought about what you said and kind of stopped for a little bit to clear my head. When I came back to the map I scrapped that build and loaded up a previous version and went from there. So after ditching my last build I jumped back to a previous build and went from there. I changed the Middle path just a bit. I've worked on fleshing out the bomb sites a little bit more. I've also popped in a few props as well to break up the empty space at the bomb sites and kind of define them a bit more. I've still got more to do, but I think I'm getting this closer to a playable stage. Now for some pictures. Warehouse T Spawn Bombsite A Bombsite B Middle Path Rooftop/Catwalk access. This part is still very much a work in progress. Feedback as always is appreciated.
  2. Figured I should pop in and provide some updates as it's been a little while. So I've been working on detailing the map and hopefully bringing it up to a playable stage. I've been working on one section at a time so progress is a little slow, but I hope to be done with the middle path by the end of this week. Warehouse T side Warehouse CT side Warehouse interior As always feedback is appreciated.
  3. Sorry for not providing any updates everyone. Been sick for a few days so very little work has been done. I am however doing much better and have continued work on the map. I've changed the lighting to something darker and have started working on finishing the ground floor up so there isn't much to show at the moment. I do hope to change that in a couple days though. @ ESToomere: That's honestly the last thing I expected to hear, but thank you.
  4. Alright I'm back with a little bit of an update. I think I'm close to being done blocking out the main floor. I've added another pathway from mid leading to A, and hopefully I've fixed the issue of CTs sniping B. I imagine there's a little bit more to fix up here and there, but I believe I'll be able to start work on the vertical sections pretty soon. As always feedback is appreciated.
  5. As much as I'd hate to do it, I think I'll have to change that part of the layout just a bit. I put a raised walkway down right after the ramp leading to B, but that sits too high up to effect any shots into B. I tried popping a sliding door down, but that's a temporary fix at best seeing as CTs could just rush the door and pop it open. Oh wait, I think I got it. I popped down a little side entrance that limits the view just a bit. I'm thinking a few crates or a forklift might block it off just enough.
  6. Holy crap, I can't believe I missed that. Thanks Algor. I gotta get on that right away.
  7. These are the current times for the bombsites for both sides. I think some adjustment might be needed for the times, but that should be fairly simple. CT to A: 10-11 seconds CT to B: 9-10 seconds CT fom A to B: 11-12 seconds T to A: 10-11 seconds T to B: 11-12 seconds As for another route, I guess it couldn't hurt. Edit: Alright so I did a quick wip for another route from middle to site a. I like the idea of having a path here, but I'm not sure if it looks right currently. What do you guys think?
  8. Thanks for the suggestion. I'm gonna start working on raising that portion along with a few more.
  9. Thanks for the advice everyone. So the map has gone through a bit of a change and I'm certainly liking it a bit more now. So I've removed all the side paths and have redone the remaining pathways to give them a little more space. I think it looks less cluttered than before and hopefully much simpler. I also went through and redid the middle path to make it stand out less and hopefully blend with the rest of the map. No vertical parts yet, but they will be coming along as soon as this portion is sorted out.
  10. Yeah I had a feeling I overdid it with the side paths. I'm gonna cut those out for now and get to resizing my main pathways. As for verticality, I intend to add some later on. Currently though I'm just looking to get the basics down first. Well I'll get to it and start making those changes.
  11. Hello everyone! Figured I'd pop in and show off what I've been messing with for the past couple days. This is really my first attempt at actually making a defuse map for CS:GO so I figure it's best to get some advice now rather than later. Currently the map isn't much to look at. I've really only blocked it out to get the main idea down. At this point I'm just wondering what people think. Any feedback is appreciated at this point.
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