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Gectou4

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Everything posted by Gectou4

  1. hey grippy, the ambiant look very well. Nice work, you have do it during or before/after the speed mapping contest?
  2. to make your flashy effect use a point_spotlight or a env_sprite with renderfx set to ConstantGlow and rendermode to World Space Glow, don't forgot "Start on" flag. Your maps look crazy to visleaf Try to use Hint brush for divide each part of map in as a closed area. In first part, each part of building area. In secund part, Each 'inside' hidden part o building like the staire area of the main building o your first screen. use LOD for each model with your fog effect. finnaly group all building detail bursh into func_detail or check you map in glview to see what brush turn you visleaf crazy. then turn it to a func_detail.
  3. In your source sdk/bin directories you can found a GameConfig.txt if not, refresh SourceSDK content or make it like the following : "Configs" { "Games" { "Half-Life 2" { "GameDir" "c:\program files\steam\steamapps\\half-life 2\hl2" "hammer" { "GameData0" "c:\program files\steam\steamapps\\sourcesdk\bin\halflife2.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\\half-life 2\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_start" "BSP" "c:\program files\steam\steamapps\\sourcesdk\bin\vbsp.exe" "Vis" "c:\program files\steam\steamapps\\sourcesdk\bin\vvis.exe" "Light" "c:\program files\steam\steamapps\\sourcesdk\bin\vrad.exe" "GameExeDir" "c:\program files\steam\steamapps\\half-life 2" "MapDir" "c:\program files\steam\steamapps\\sourcesdk_content\hl2\mapsrc" "BSPDir" "c:\program files\steam\steamapps\\half-life 2\hl2\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } "Counter-Strike: Source" { "GameDir" "c:\program files\steam\steamapps\\counter-strike source\cstrike" "hammer" { "GameData0" "c:\program files\steam\steamapps\\sourcesdk\bin\cstrike.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\\counter-strike source\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_terrorist" "BSP" "c:\program files\steam\steamapps\\sourcesdk\bin\vbsp.exe" "Vis" "c:\program files\steam\steamapps\\sourcesdk\bin\vvis.exe" "Light" "c:\program files\steam\steamapps\\sourcesdk\bin\vrad.exe" "GameExeDir" "c:\program files\steam\steamapps\\counter-strike source" "MapDir" "c:\program files\steam\steamapps\\sourcesdk_content\cstrike\mapsrc" "BSPDir" "c:\program files\steam\steamapps\\counter-strike source\cstrike\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } "Half-Life 2: Deathmatch" { "GameDir" "c:\program files\steam\steamapps\\half-life 2 deathmatch\hl2mp" "hammer" { "GameData0" "c:\program files\steam\steamapps\\sourcesdk\bin\hl2mp.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\\half-life 2 deathmatch\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_deathmatch" "BSP" "c:\program files\steam\steamapps\\sourcesdk\bin\vbsp.exe" "Vis" "c:\program files\steam\steamapps\\sourcesdk\bin\vvis.exe" "Light" "c:\program files\steam\steamapps\\sourcesdk\bin\vrad.exe" "GameExeDir" "c:\program files\steam\steamapps\\half-life 2 deathmatch" "MapDir" "c:\program files\steam\steamapps\\sourcesdk_content\hl2mp\mapsrc" "BSPDir" "c:\program files\steam\steamapps\\half-life 2 deathmatch\hl2mp\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } "Half-Life 2: Episode One" { "GameDir" "c:\program files\steam\steamapps\\half-life 2 episode one\episodic" "hammer" { "GameData0" "c:\program files\steam\steamapps\\sourcesdk\bin\halflife2.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\\half-life 2 episode one\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_start" "BSP" "c:\program files\steam\steamapps\\sourcesdk\bin\vbsp.exe" "Vis" "c:\program files\steam\steamapps\\sourcesdk\bin\vvis.exe" "Light" "c:\program files\steam\steamapps\\sourcesdk\bin\vrad.exe" "GameExeDir" "c:\program files\steam\steamapps\\half-life 2 episode one" "MapDir" "c:\program files\steam\steamapps\\sourcesdk_content\episodic\mapsrc" "BSPDir" "c:\program files\steam\steamapps\\half-life 2 episode one\episodic\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } } "SDKVersion" "2" } You can add a game or edit what you need like texture default scale. don't forgot to edit I dislike using %steamdirectories% that's not workon all computer and may your environnement vars aren't set as well
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