You'll be fine, just make sure your PC is about 20km away from your house if you plan to compile, that way you won't get caught in the blast radius.
Posts by Jim F Kennedy
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Quote from Vaya
8 hours ago, Vaya said: please start backing up your VMFs

nah lol
[Blocked Image: https://c.tenor.com/EnkVDrFxg7oAAAAM/meme-vaporized.gif]
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'Nightclub' is an Arms Race/Deathmatch map I've been working on for the last week.Hoping to fully release by Christmas Eve.
Currently 'Nightclub' features music, using 'Vortal Combat' from HL2 EP2 as a temp track. However it might be changed or removed later on.
(In case you're actually wondering 'what happened to the "Inmate" map?', the files fucked up so I gave up instantly lol)
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really does feel like a return to form with this theme, hope the mode lives up to the hype.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Edit: it didn't. get fucked.
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Rambo with no Stallone?
was ist das fuer eine unsinn?
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ngl that door looks like a block of chocolate

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Quote from blackdog
8 hours ago, blackdog said: Cool ? haven’t played CS for an long time, DZ even longer, but still I’m curious what are the differences from the standard meta you were alluding to ?
These 'differences' are still to be integrated, but they are just small changes to functions like tablet blockers and hostage zones.
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Quote from blackdog
2 hours ago, blackdog said: What are the differences @JimFKennedy? Seems to not have the raised central area like other maps but can’t tell much from the shots
Yeah the shots were specifically to show parts that were finished, there is a 'raised central area' but its not really worth showing yet.
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Working on a Danger Zone map in the South Australian Riverland, still finishing off buildings/monuments/decorations along with general polish, but progress is coming along very well.
Riverland is designed to play differently from other Danger Zone maps, with a couple of changes that'll spice up how the mode is played.
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Battery has finally released! After 6 gruelling months of laziness and occasionally doing stuff.
(though I should've said this like a couple of days ago)
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So after sitting on my ass for the last few months, I've finally got a version of Battery worth releasing.
Will show something soon...
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Back with an update for this month, as the map is getting close to release.
One of the big changes to the map was moving to the Wingman mode, and decreasing the maps size, there we're a few reasons why I did this (but the main one is I fucking hated Bombsite A)
The centre 'Chimney House' is nearly finished, just finalising the look of it, and you'll also notice some new interiors.
Alongside these changes is just a few model changes, improvements to some displacements, reflections and performance, as well as improved blend modulate effects.
Aiming for a June release, or somewhere around that.
Oh shit almost forgot, ice... lots of ice... just look into the ocean, or around the docks.
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Did some significant improvements to Middle/Bombsite B, because I didn't like the original look.
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Added more cover to Middle because a few people said it should. I also reduced the amount of props because it didn't look as good.
[Blocked Image: https://i.imgur.com/xgbOPrU.jpg]
The 3D skybox I originally added was quite boring, it was literally just black mountains. This update improves that.
There was also a bunch of FPS increases all across the board thanks to actually optimising the map properly.
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finally found something that worked for the weird shaped blockout
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Little update again...
[Blocked Image: https://i.imgur.com/RhPplbT.jpg]
Replaced thick as fuck walls with sheet metal, still need to brighten up this area though.
[Blocked Image: https://i.imgur.com/184N76t.jpg]
Moved the car, because stairs are for people? (And they're clipped now :D)
[Blocked Image: https://i.imgur.com/hQqtMzK.jpg]
After careful consideration... wall, with arrow.
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[Blocked Image: https://i.imgur.com/7CRUcjv.jpg]
Updated the workshop with some more shit.
For this update, I worked mainly on the T-Spawn to Bombsite A lane, trying to build up the greybox-ing for this area.
[Blocked Image: https://i.imgur.com/WJzJFmq.jpg]
Instead of some more boulders, I removed them and added a power station to the facility, this will change the angles from "Truck" to "Nest".
Still got lots to do though
