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Posts by Jim F Kennedy

  • Do I can make csgo maps with my pc?

    • Jim F Kennedy
    • December 14, 2021 at 12:26 PM

    You'll be fine, just make sure your PC is about 20km away from your house if you plan to compile, that way you won't get caught in the blast radius.

  • [CS:GO] Nightclub

    • Jim F Kennedy
    • December 7, 2021 at 3:30 AM
    Quote from Byron

    8 hours ago, Byron said: but I think for an arms race map you need a bit more cover around the centre. Some of the sightlines are way too long

    Done and dusted, changes will come in the next update.


    Edit: updato

  • [CS:GO] Nightclub

    • Jim F Kennedy
    • December 6, 2021 at 9:38 PM
    Quote from Vaya

    8 hours ago, Vaya said: please start backing up your VMFs :P

    nah lol

    [Blocked Image: https://c.tenor.com/EnkVDrFxg7oAAAAM/meme-vaporized.gif]

  • [CS:GO] Nightclub

    • Jim F Kennedy
    • December 6, 2021 at 12:14 PM

    'Nightclub' is an Arms Race/Deathmatch map I've been working on for the last week.

    AVAILABLE NOW (v1.02) 28/03/2022

    Hoping to fully release by Christmas Eve.

    Currently 'Nightclub' features music, using 'Vortal Combat' from HL2 EP2 as a temp track. However it might be changed or removed later on.

    (In case you're actually wondering 'what happened to the "Inmate" map?', the files fucked up so I gave up instantly lol)

  • WIP in WIP, post your level screenshots!

    • Jim F Kennedy
    • December 4, 2021 at 7:23 AM

    Been working on a deathmatch/arms race map for CSGO for the last 4 days, will hopefully have a release by Christmas.

    Since its a nightclub, I thought of chucking in some music, so for now it plays Vortal Combat.

  • Games Soundtracks Thread

    • Jim F Kennedy
    • November 3, 2021 at 1:14 PM

    External Content www.youtube.com
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    really does feel like a return to form with this theme, hope the mode lives up to the hype.

    Edit: it didn't. get fucked.

  • Far Cry 6

    • Jim F Kennedy
    • September 30, 2021 at 2:36 PM

    Rambo with no Stallone?

    was ist das fuer eine unsinn?

  • de_island (remake)

    • Jim F Kennedy
    • September 29, 2021 at 2:27 AM

    ngl that door looks like a block of chocolate :D

  • WIP in WIP, post your level screenshots!

    • Jim F Kennedy
    • September 22, 2021 at 12:17 AM
    Quote from blackdog

    8 hours ago, blackdog said: Cool ? haven’t played CS for an long time, DZ even longer, but still I’m curious what are the differences from the standard meta you were alluding to ?

    These 'differences' are still to be integrated, but they are just small changes to functions like tablet blockers and hostage zones.

  • WIP in WIP, post your level screenshots!

    • Jim F Kennedy
    • September 21, 2021 at 12:49 PM
    Quote from blackdog

    2 hours ago, blackdog said: What are the differences @JimFKennedy? Seems to not have the raised central area like other maps but can’t tell much from the shots

    Yeah the shots were specifically to show parts that were finished, there is a 'raised central area' but its not really worth showing yet.

  • WIP in WIP, post your level screenshots!

    • Jim F Kennedy
    • September 20, 2021 at 11:49 AM

    Working on a Danger Zone map in the South Australian Riverland, still finishing off buildings/monuments/decorations along with general polish, but progress is coming along very well.

    Riverland is designed to play differently from other Danger Zone maps, with a couple of changes that'll spice up how the mode is played.

  • Battery

    • Jim F Kennedy
    • July 12, 2021 at 6:29 AM

    Battery has finally released! After 6 gruelling months of laziness and occasionally doing stuff.

    (though I should've said this like a couple of days ago)

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    https://steamcommunity.com/sharedfiles/fi…/?id=2542050335

  • WIP in WIP, post your level screenshots!

    • Jim F Kennedy
    • July 11, 2021 at 2:30 AM

    Currently working on a Danger Zone map in a Warner Bros/Universal-style themepark. 'Experimenting' with verticality in a mostly-flat map.

  • Battery

    • Jim F Kennedy
    • July 10, 2021 at 11:34 AM
    Quote from zombi

    3 hours ago, zombi said: Looks good. A lot of props fade out too early and minimap is missing.

    Well fuck, i'll get on those right away.

    Edit: lol fixed.

  • Battery

    • Jim F Kennedy
    • July 10, 2021 at 3:09 AM

    So after sitting on my ass for the last few months, I've finally got a version of Battery worth releasing.

    Will show something soon...

  • Battery

    • Jim F Kennedy
    • June 16, 2021 at 3:38 PM

    Back with an update for this month, as the map is getting close to release.

    One of the big changes to the map was moving to the Wingman mode, and decreasing the maps size, there we're a few reasons why I did this (but the main one is I fucking hated Bombsite A)

    The centre 'Chimney House' is nearly finished, just finalising the look of it, and you'll also notice some new interiors.

    Alongside these changes is just a few model changes, improvements to some displacements, reflections and performance, as well as improved blend modulate effects.

    Aiming for a June release, or somewhere around that.

    Oh shit almost forgot, ice... lots of ice... just look into the ocean, or around the docks.

  • Battery

    • Jim F Kennedy
    • May 15, 2021 at 1:16 PM

    [Blocked Image: https://i.imgur.com/nBiWth8.jpg]

    Did some significant improvements to Middle/Bombsite B, because I didn't like the original look.

    [Blocked Image: https://i.imgur.com/CU4fDrB.jpg]

    Added more cover to Middle because a few people said it should. I also reduced the amount of props because it didn't look as good.

    [Blocked Image: https://i.imgur.com/xgbOPrU.jpg]

    The 3D skybox I originally added was quite boring, it was literally just black mountains. This update improves that.

    There was also a bunch of FPS increases all across the board thanks to actually optimising the map properly.

  • Battery

    • Jim F Kennedy
    • May 6, 2021 at 1:12 PM

    [Blocked Image: https://i.imgur.com/t78ehdc.jpg]

    finally found something that worked for the weird shaped blockout

    https://steamcommunity.com/sharedfiles/fi…/?id=2401850892

  • Battery

    • Jim F Kennedy
    • April 24, 2021 at 3:17 PM

    Little update again...

    [Blocked Image: https://i.imgur.com/RhPplbT.jpg]

    Replaced thick as fuck walls with sheet metal, still need to brighten up this area though.

    [Blocked Image: https://i.imgur.com/184N76t.jpg]

    Moved the car, because stairs are for people? (And they're clipped now :D)

    [Blocked Image: https://i.imgur.com/hQqtMzK.jpg]

    After careful consideration... wall, with arrow.

  • Battery

    • Jim F Kennedy
    • April 17, 2021 at 3:00 PM

    [Blocked Image: https://i.imgur.com/7CRUcjv.jpg]

    Updated the workshop with some more shit.

    For this update, I worked mainly on the T-Spawn to Bombsite A lane, trying to build up the greybox-ing for this area.

    [Blocked Image: https://i.imgur.com/WJzJFmq.jpg]

    Instead of some more boulders, I removed them and added a power station to the facility, this will change the angles from "Truck" to "Nest".

    Still got lots to do though :D

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