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[CS:GO] Nightclub

  • Jim F Kennedy
  • December 6, 2021 at 12:14 PM
  • Jim F Kennedy
    • December 6, 2021 at 12:14 PM
    • #1

    'Nightclub' is an Arms Race/Deathmatch map I've been working on for the last week.

    AVAILABLE NOW (v1.02) 28/03/2022

    Hoping to fully release by Christmas Eve.

    Currently 'Nightclub' features music, using 'Vortal Combat' from HL2 EP2 as a temp track. However it might be changed or removed later on.

    (In case you're actually wondering 'what happened to the "Inmate" map?', the files fucked up so I gave up instantly lol)

  • Dabu
    • December 6, 2021 at 12:18 PM
    • #2

    Reminiscent of Portal 2, I love it!

  • Vaya
    • December 6, 2021 at 3:07 PM
    • #3

    please start backing up your VMFs :P

  • Jim F Kennedy
    • December 6, 2021 at 9:38 PM
    • #4
    Quote from Vaya

    8 hours ago, Vaya said: please start backing up your VMFs :P

    nah lol

    [Blocked Image: https://c.tenor.com/EnkVDrFxg7oAAAAM/meme-vaporized.gif]

  • Byron
    • December 7, 2021 at 12:12 AM
    • #5

    Cool setting, but I think for an arms race map you need a bit more cover around the centre. Some of the sightlines are way too long, I can only imagine how difficult it would be to get off the Mag 7. With a few tweaks, though, this will be a really good arms race map.

  • Jim F Kennedy
    • December 7, 2021 at 3:30 AM
    • #6
    Quote from Byron

    8 hours ago, Byron said: but I think for an arms race map you need a bit more cover around the centre. Some of the sightlines are way too long

    Done and dusted, changes will come in the next update.


    Edit: updato

  • Jim F Kennedy
    • December 15, 2021 at 2:30 AM
    • #7

    Another update, this time its lighting, as well as other improvements and changes.

  • will2k
    • December 15, 2021 at 10:57 AM
    • #8
    Quote from Jim F Kennedy

    8 hours ago, Jim F Kennedy said:

    I like the lighting contrast in this one; a bit "shadowy" though.

    If these walls are to be final, then a slight boost in the ambient values would be welcome to avoid players' silhouettes blending with the backgrounds

  • Jim F Kennedy
    • December 15, 2021 at 12:52 PM
    • #9
    Quote from will2k

    1 hour ago, will2k said: I like the lighting contrast in this one; a bit "shadowy" though.

    If these walls are to be final, then a slight boost in the ambient values would be welcome to avoid players' silhouettes blending with the backgrounds

    Oh don't worry, the walls are definitely being changed, just finishing up with models before doing all the texturing.

    The lighting is also getting an 'adjustment' at the moment, hopefully this will improve visibility

  • Jim F Kennedy
    • December 18, 2021 at 12:07 PM
    • #10

    Released another update w/ many fixes, improvements, yadayada, this will be the last greybox version until the full release on Christmas Day. In the meantime here are some more progress screenshots.

    19/12 Even more screenshots.

  • Jim F Kennedy
    • March 19, 2022 at 1:25 AM
    • #11

    Nightclub has finally released, again... (now as version 1.01)

    Workshop link (might not be approved yet)

  • FMPONE
    • March 19, 2022 at 12:31 PM
    • #12

    It looks really cool!

    I think some more saturated colors (neon style) and overall increased brightness (maybe as a result of the more colorful lighting) would really elevate the look, though. Right now you can see the potential but it just looks rather dark and desaturated.

  • Jim F Kennedy
    • March 19, 2022 at 11:11 PM
    • #13
    Quote from FMPONE

    21 hours ago, FMPONE said: It looks really cool!

    I think some more saturated colors (neon style) and overall increased brightness (maybe as a result of the more colorful lighting) would really elevate the look, though. Right now you can see the potential but it just looks rather dark and desaturated.

    Cheers, and yes it does need more saturation lmao


    Edit: Updated.

  • Dabu
    • March 27, 2022 at 9:03 PM
    • #14

    you should release as a gmod map too would be nice :D

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