Question: how can I fully disable runtime shadowcasting on static props? (csgo)
In order to get adequate (sun)lighting, some roofs have been set not to cast shadows - this worked fine when the roofs/ceilings were func_brushes, but now that I'm replacing some with static props, I'm noticing that although the compiler lets light through, in-game it seems to be ignoring the tag & overlaying real-time shadows anyway
[edit] disabling shadowdepth fixed it