Posts by TECHNICKER
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Hi, just have a one question on you. How high can you jump? I mean how many units from the ground? I need to know ho high I have to make ceiling in my map. thanks

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Quote from Serialmapper
1 hour ago, Serialmapper said: Interesting name, i would ditch the last "r" , it's a little bit hard to pronounce ?
It depends on from where you come
Iam from Czech Repulic and I dont any problem pronouncing that at all. Just try to say "řeřicha" or "nejkulaťoulinkatější"
Here in czech republic we have hard sounding, soft sounding word, in our language we have almost everything. And we can have a lot of different ways to say one thing, for example: house - dům, barák, stavení, domek, domeček.... And you can apply this rule to almost every noun in our language 
Sorry for OT btw

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Quote from Shima33
Just now, Shima33 said: Planning to upload a new update every day - gotta keep the map relevant around here somehow, right?
TAR's pretty easy to set up, looking back at it. There's a guide here - https://github.com/Terri00/CS-GO-Auto-Radar#Guide - only takes a half-hour or so to get working, and from there you get a very crisp, clean image at the end of it. Definitely recommended!Ok, thank you for provided info about TAR, nice profile pic btw

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Quote from Shima33Display More
2 minutes ago, Shima33 said: A lot of updates today!
Changed the angle of the sun! Not a thing that requires a massive amount of work, but it's something that really makes props and the map in general pop a lot more.
Decorated the T -> A path! Was struggling for a theme for this spot, but I figured what with everyone talking about caves that I'd add one here, and the torches add their own flavour to the mix.
Finally, added a radar! Didn't do the tar layout thing because at this point in development I didn't know how to set it up. I do now, though, so expect the radars to start using that soon!
Some very nice job done here.
Looking forward to another updates!BTW: I dont know how to use TAR either

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Quote from Interfearance
WOW, that is very detailed and very different approach to draw maps! I alway draw it really small and just the basic layout, because I make the detailing and all those thing in hammer after grayboxing the simple drawing. Its interesting to see such a different approach

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Early drawings done!
As you can see, one part of the map (CT and A site) are going to hang off a cliff and Iam planning on making them transparent.
The map will have 2 floors.
1) the bottom one, where are the sites and spawns
2) the upper one which is gonna act as mid (connecting other parts of the map together)
If you have something to say about the layout, please criticise, I will need it

And Good Luck all!
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Very interesring! Looking forward to playable version!
Good Luck
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Hm, it surely looks nice, but i think that its gonna be the same as on an old cobble, Fast B, slow A.
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Hi! Iam making my entry aswell!
Its gonna be underwater military base!
Still havent decided if it would be hostage or defusal map, tho.
Wish you all good luck guys!
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Quote from Radu
1 minute ago, Radu said: I'm just joking, it was a joke for @Serialmapper
Btw, you created the thread in the wrong section. It should be here: https://migrationtest.mapcore.org/forum/41-csgo-…apping-contest/
Yeah, I thought so :D, Thanks you btw for reminding me.
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Hi! Iam making my entry aswell!
Its gonna be underwater military base!
Still havent decided if it would be hostage or defusal map, tho.
Wish you all good luck guys!
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What is the definition of "exotic" for this competition?
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Quote from That50
1 minute ago, That50'sGuy said: Hmm... I'll think about it, alright? ?
Ok, good
