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Posts by TECHNICKER

  • [WiP] de_sean

    • TECHNICKER
    • June 10, 2019 at 3:40 PM

    Work on graybox just started!

    Spoiler

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • June 10, 2019 at 2:51 PM

    Hi, just have a one question on you. How high can you jump? I mean how many units from the ground? I need to know ho high I have to make ceiling in my map. thanks :D

  • [WIP] de_Kurumeru

    • TECHNICKER
    • June 10, 2019 at 2:24 PM
    Quote from Serialmapper

    1 hour ago, Serialmapper said: Interesting name, i would ditch the last "r" , it's a little bit hard to pronounce ?

    It depends on from where you come :D Iam from Czech Repulic and I dont any problem pronouncing that at all. Just try to say "řeřicha" or "nejkulaťoulinkatější" :D Here in czech republic we have hard sounding, soft sounding word, in our language we have almost everything. And we can have a lot of different ways to say one thing, for example: house - dům, barák, stavení, domek, domeček.... And you can apply this rule to almost every noun in our language :D

    Sorry for OT btw :P

  • Vanquish

    • TECHNICKER
    • June 10, 2019 at 1:38 PM
    Quote from Shima33

    Just now, Shima33 said: Planning to upload a new update every day - gotta keep the map relevant around here somehow, right? :P TAR's pretty easy to set up, looking back at it. There's a guide here - https://github.com/Terri00/CS-GO-Auto-Radar#Guide - only takes a half-hour or so to get working, and from there you get a very crisp, clean image at the end of it. Definitely recommended!

    Ok, thank you for provided info about TAR, nice profile pic btw :D

  • Vanquish

    • TECHNICKER
    • June 10, 2019 at 1:34 PM
    Quote from Shima33

    2 minutes ago, Shima33 said: A lot of updates today!


    Changed the angle of the sun! Not a thing that requires a massive amount of work, but it's something that really makes props and the map in general pop a lot more.


    Decorated the T -> A path! Was struggling for a theme for this spot, but I figured what with everyone talking about caves that I'd add one here, and the torches add their own flavour to the mix.


    Finally, added a radar! Didn't do the tar layout thing because at this point in development I didn't know how to set it up. I do now, though, so expect the radars to start using that soon!

    Display More

    Some very nice job done here. :D Looking forward to another updates!

    BTW: I dont know how to use TAR either :D

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • June 10, 2019 at 1:20 PM
    Quote from Interfearance

    10 hours ago, Interfearance said:

    Everything lines up. Luck or skill? We might never know...

    Thats pretty simillar to how my bombsite A is supposed to look like :D But with completely different entrances and overall size, so :)

    Good Luck with that!

  • [WiP] de_sean

    • TECHNICKER
    • June 10, 2019 at 1:18 PM
    Quote from OPzy

    12 hours ago, OPzy said: Wow, that's a really cool theme! Good luck!

    Thank you! Iam starting work on graybox by now!

    switched observatory and garden btw!

  • [WIP] de_bucha

    • TECHNICKER
    • June 9, 2019 at 9:43 PM
    Quote from Interfearance

    7 minutes ago, Interfearance said: Here is most of the map drawn out. I had to omit B (separate sheet XD), but I guarantee its interesting!

    WOW, that is very detailed and very different approach to draw maps! I alway draw it really small and just the basic layout, because I make the detailing and all those thing in hammer after grayboxing the simple drawing. Its interesting to see such a different approach :D

  • [WiP] de_sean

    • TECHNICKER
    • June 9, 2019 at 6:54 PM

    Early drawings done!

    As you can see, one part of the map (CT and A site) are going to hang off a cliff and Iam planning on making them transparent.

    The map will have 2 floors.

    1) the bottom one, where are the sites and spawns

    2) the upper one which is gonna act as mid (connecting other parts of the map together)

    If you have something to say about the layout, please criticise, I will need it :D

    And Good Luck all!

  • [wip] cs_vilarosa

    • TECHNICKER
    • June 9, 2019 at 6:47 PM

    Very interesring! Looking forward to playable version!

    Good Luck

  • [WiP] de_sean

    • TECHNICKER
    • June 9, 2019 at 7:06 AM

    Probably defusal, some reference pics:

    Spoiler

  • [WIP] de_bucha

    • TECHNICKER
    • June 9, 2019 at 6:43 AM
    Quote from Shima33

    2 hours ago, Shima33 said: T's are closer to B than CT's, so every round is going to be a B rush.

    It looks like that, but I bet that it would be on a different floor.

  • [WIP] Akiba

    • TECHNICKER
    • June 8, 2019 at 7:32 PM

    Hm, it surely looks nice, but i think that its gonna be the same as on an old cobble, Fast B, slow A.

  • [WiP] de_sean

    • TECHNICKER
    • June 8, 2019 at 2:20 PM

    Hi! Iam making my entry aswell!

    Its gonna be underwater military base!

    Still havent decided if it would be hostage or defusal map, tho.

    Wish you all good luck guys!

  • de_mult

    • TECHNICKER
    • June 8, 2019 at 1:47 PM
    Quote from Radu

    1 minute ago, Radu said: I'm just joking, it was a joke for @Serialmapper

    Btw, you created the thread in the wrong section. It should be here: https://migrationtest.mapcore.org/forum/41-csgo-…apping-contest/

    Yeah, I thought so :D, Thanks you btw for reminding me.

  • de_mult

    • TECHNICKER
    • June 8, 2019 at 1:44 PM
    Quote from Radu

    Just now, Radu said: you should change it to de_mici

    mici? Why you think so?

  • de_mult

    • TECHNICKER
    • June 8, 2019 at 1:15 PM
    Quote from Serialmapper

    20 minutes ago, Serialmapper said: @offtopic

    your map name means in romanian "for a long time" ?

    :D I didnt even know

  • de_mult

    • TECHNICKER
    • June 8, 2019 at 8:57 AM

    Hi! Iam making my entry aswell!

    Its gonna be underwater military base!

    Still havent decided if it would be hostage or defusal map, tho.

    Wish you all good luck guys!

  • Exotic Places CS:GO Mapping Contest 2019

    • TECHNICKER
    • June 6, 2019 at 4:49 PM

    What is the definition of "exotic" for this competition?

  • Exotic Places CS:GO Mapping Contest 2019

    • TECHNICKER
    • June 6, 2019 at 3:21 PM
    Quote from That50

    1 minute ago, That50'sGuy said: Hmm... I'll think about it, alright? ?

    Ok, good :D

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