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  4. [CS:GO] Exotic Places Mapping Contest

[WiP] de_sean

  • TECHNICKER
  • June 8, 2019 at 2:20 PM
  • TECHNICKER
    • June 8, 2019 at 2:20 PM
    • #1

    Hi! Iam making my entry aswell!

    Its gonna be underwater military base!

    Still havent decided if it would be hostage or defusal map, tho.

    Wish you all good luck guys!

  • TECHNICKER
    • June 9, 2019 at 7:06 AM
    • #2

    Probably defusal, some reference pics:

    Spoiler

  • TECHNICKER
    • June 9, 2019 at 6:54 PM
    • #3

    Early drawings done!

    As you can see, one part of the map (CT and A site) are going to hang off a cliff and Iam planning on making them transparent.

    The map will have 2 floors.

    1) the bottom one, where are the sites and spawns

    2) the upper one which is gonna act as mid (connecting other parts of the map together)

    If you have something to say about the layout, please criticise, I will need it :D

    And Good Luck all!

  • Byron
    • June 10, 2019 at 1:09 AM
    • #4

    Wow, that's a really cool theme! Good luck!

  • TECHNICKER
    • June 10, 2019 at 1:18 PM
    • #5
    Quote from OPzy

    12 hours ago, OPzy said: Wow, that's a really cool theme! Good luck!

    Thank you! Iam starting work on graybox by now!

    switched observatory and garden btw!

  • TECHNICKER
    • June 10, 2019 at 3:40 PM
    • #6

    Work on graybox just started!

    Spoiler

  • TECHNICKER
    • June 10, 2019 at 8:03 PM
    • #7

    Little theme change and Backstory done!

    It wont be millitary base, it will be science research center just like Aperture or Black Mesa It will be the third competitor who overcame them both B-TEC (Bio-Technological Engineering Corporation)

    In the reception room there will be banners and posters like "Take your kid to work day" or "We overcame both our competitors: A.S. and B.M. + chart" and so a lots of references :D

    disinformed and very radicall activists hire a team of terrorists to blow it up, terrorist smuggle in in the delivery of organic material for test. But they are not very well informed about what to blow up so they just generically blow the biggest rooms However the police figures it out in time due to cocky activists leaking their plan and send over an elite team

  • CSGOJOHNMADDEN
    • June 10, 2019 at 11:06 PM
    • #8

    Yeah this is going to be the layout to beat

  • TECHNICKER
    • June 11, 2019 at 12:48 PM
    • #9
    Quote from CSGOJOHNMADDEN

    13 hours ago, CSGOJOHNMADDEN said: Yeah this is going to be the layout to beat

    Thank you for compliment sir :)

    Changing the name to de_sean btw.

  • TECHNICKER
    • June 12, 2019 at 6:19 AM
    • #10

    Wish me luck clipping this thing...

  • text_fish
    • June 12, 2019 at 9:42 AM
    • #11
    • Even up the height of each step so that they nolonger overlap.
    • Copy the entire staircase and paste it directly above the original.
    • Apply clip tool texture to the higher set.
    • Select the lowest of the higher set of steps and use Hammer's clipping tool [shift+x] in the x/y window to cut from one corner to its diagonal opposite.
    • In Vertex Tool mode in either the y/z or x/z window, box select the two verts at the upper front of the step and drag them straight down to meet the lower front verts, clicking accept when Hammer prompts you to merge them.
    • Rinse and repeat for the rest of the staircase.

    Shouldn't take you longer than five minutes. Good luck soldier. ?

  • TECHNICKER
    • June 12, 2019 at 4:13 PM
    • #12
    Quote from text_fish

    6 hours ago, text_fish said:

    • Even up the height of each step so that they nolonger overlap.
    • Copy the entire staircase and paste it directly above the original.
    • Apply clip tool texture to the higher set.
    • Select the lowest of the higher set of steps and use Hammer's clipping tool [shift+x] in the x/y window to cut from one corner to its diagonal opposite.
    • In Vertex Tool mode in either the y/z or x/z window, box select the two verts at the upper front of the step and drag them straight down to meet the lower front verts, clicking accept when Hammer prompts you to merge them.
    • Rinse and repeat for the rest of the staircase.

    Shouldn't take you longer than five minutes. Good luck soldier. ?

    Thank you, awesome! I thought that Hammer doesnt support this kind of shapes!

  • TECHNICKER
    • June 12, 2019 at 4:30 PM
    • #13

    I have it a little bit off the grid, so I cant merge them ?‍♂️

    Ive already fixed that.

  • text_fish
    • June 12, 2019 at 5:19 PM
    • #14

    Okay yeah you should never work off grid (I've had "snap to grid" turned on in Hammer/Worldcraft for 20ish years), it'll give you all sorts of compile errors and other problems later on. You'll need to either remake the stairs, or spend 5 or 10 minutes manually dragging each vert to its nearest grid point with the vertex tool. During the grayboxing stage it's generally worth working to a grid of about 16 units minimum but you can reduce the size (the [ and ] keys are the shortcuts you need to change grid size) for more precise shapes when needed.

  • TECHNICKER
    • June 12, 2019 at 6:03 PM
    • #15
    Quote from text_fish

    42 minutes ago, text_fish said: Okay yeah you should never work off grid (I've had "snap to grid" turned on in Hammer/Worldcraft for 20ish years), it'll give you all sorts of compile errors and other problems later on. You'll need to either remake the stairs, or spend 5 or 10 minutes manually dragging each vert to its nearest grid point with the vertex tool. During the grayboxing stage it's generally worth working to a grid of about 16 units minimum but you can reduce the size (the [ and ] keys are the shortcuts you need to change grid size) for more precise shapes when needed.

    Yeah, I fixed it with the vertex tool. And yes, I never work off the grid, It was just because I made an arch which was a bit off.

    perfectly clipped btw

  • TECHNICKER
    • June 12, 2019 at 8:13 PM
    • #16

    just some WiP

  • TECHNICKER
    • June 13, 2019 at 8:51 PM
    • #17

    first layout change incoming!

    before:

    Spoiler


    done!

    after:

    Spoiler

  • TECHNICKER
    • June 14, 2019 at 4:22 PM
    • #18

    Only B remains!

    Spoiler

  • TECHNICKER
    • October 20, 2019 at 6:34 PM
    • #19

    wow, I wasnt here for a long time... As Iam looking at the screenshots I see that it is clearly off scale :D

    I would like to get back to mapping, but sadly, I dont really have much free time, because school is a thing. Well you will definitely see an updates in the future from me! It can take some time tho because of the lack of the free time of mine. Hope youre having a nice day, and hope that you will enjoy my future work!

  • ARPT
    • November 7, 2020 at 8:27 AM
    • #20
    Quote from TECHNICKER

    On 10/20/2019 at 7:34 PM, TECHNICKER said: wow, I wasnt here for a long time... As Iam looking at the screenshots I see that it is clearly off scale :D

    I would like to get back to mapping, but sadly, I dont really have much free time, because school is a thing. Well you will definitely see an updates in the future from me! It can take some time tho because of the lack of the free time of mine. Hope youre having a nice day, and hope that you will enjoy my future work!

    Where is the update!? We need this one first ever map under water

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