1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. SmityHead

Posts by SmityHead

  • [CSGO] Night Mode

    • SmityHead
    • December 20, 2019 at 3:52 PM

    Can't play 'Night Mode' gamemode in the new COD game because i can't afford it, so i created one in CSGO instead.

    • Map: This map is supposed to be a deathmatch map. but, i added a bombsite. The title pretty much sums up the map. In this small map, Footstep is the key. So, if someone is running around, they will have a high chance of being spotted.
    • Nightvision: The map is too dark. You will need a Night Vision Goggles. Sadly, with this limited vision, you cannot take it off. if you could, it'll be dark anyway, so it'll be pointless.

    Player View Screenshots: https://imgur.com/a/9mUbuGm

    Map Screenshots (including minimap): https://imgur.com/a/93h2fn8

    Workshop: https://steamcommunity.com/sharedfiles/fi…/?id=1941174961


    Behind the scene:

    Spoiler The lighting in the nightivision is kinda buggy. Thats because its not really a nightvision. Its just an illusion using color corrections and light entities.

    I didn't focus on making this map as a competitive map. So the spawn points, bombsite, layout are a bit weird.

    Expect future layout changes. Map will be bigger and larger soon!

  • [CS:GO](W.I.P) Flume

    • SmityHead
    • September 7, 2019 at 12:35 PM
    Quote from P0TAT0

    36 minutes ago, P0TAT0 said: I'm loving the theme!

    Thanks! Flowers is the main reason I'm back at mapping!

  • [CS:GO](W.I.P) Flume

    • SmityHead
    • September 7, 2019 at 11:50 AM

    Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=1856054230

    Nuclear bomb found in Flume's Flower Park. It was T's. While the police is trying to investigate it, they know that Ts is trying to detonate it manually. So they called CTs for backup. CTs arrived at the same time as Ts arrived. And so, the story begins...


    Screenshots:

    Quote

    Quote

    Radar: (Thanks Terri for your Auto Radar Generator!)

    Quote

    Quote

  • dz_zenith

    • SmityHead
    • September 1, 2019 at 1:25 PM

    I've made a dz map set in snowy island before. but, i discontinued it. If you need backup, contact me anytime through discord ?

  • [CS:GO] de_luxville

    • SmityHead
    • May 27, 2019 at 1:56 PM


    Here's the TAR version. I wont continue this map other than updating the visuals.

  • [CS:GO] de_luxville

    • SmityHead
    • May 22, 2019 at 12:50 PM
    Quote from neptune

    On 2/2/2019 at 4:49 AM, neptune said: Firsly you need improve building design. Your buildings too basic and it is accepteble because this is your first map You should observe real building design and reflect your level and watch advance tutorials.

    Yup, the outdoor buildings are ugly and meant for decorations. I can update it when i got time.

  • [CSGO][WIP] Downtown

    • SmityHead
    • April 24, 2019 at 2:39 PM
    Quote from Interfearance

    On 4/23/2019 at 8:53 AM, Interfearance said: @SmityHead Cool dev texture. Is that a custom one?

    No it isnt. Just found it on my texture browser so why not use it ?

    Quote from I ♡ The 1950

    On 4/23/2019 at 8:55 AM, I ♡ The 1950's said: I hate to tell ya this, but I believe there was already another map with the name Downtown that was featured in an operation a while ago.

    Aside from that, I can't wait to give this a try!

    I have another name for this map in mind. I use the name downtown just for a temporary time. Itll change in future update ?

  • [CSGO][WIP] Downtown

    • SmityHead
    • April 20, 2019 at 6:05 PM

    Workshop Available for a Play Test

    https://steamcommunity.com/sharedfiles/fi…/?id=1714784015

    Imgur Screenshots

    https://imgur.com/a/1WaM5Dm

  • [CSGO][WIP] Downtown

    • SmityHead
    • April 19, 2019 at 5:58 PM
    Quote from fewseb

    3 minutes ago, fewseb said: You sure thats really a good idea? Aside from how often dust-themed maps tend to bomb out of the workshop, if your layout is really similar to dust2, I dont think you'd want it to look like dust2 as well.

    yeah, ive thinked about it. Ive decided to make it an ordinary town map with cafes and stores all over the area.

  • [CSGO][WIP] Downtown

    • SmityHead
    • April 19, 2019 at 11:33 AM
    Quote from neptune

    2 minutes ago, neptune said: yep it is close but alternative road and tactically important

    Now im safe to say that the layout is final. No more changes except for covers and props. Im still thinking of a good theme. Right now im working on a Dust theme since the map almost look like Dust2's 4 square layout.

  • [CSGO][WIP] Downtown

    • SmityHead
    • April 19, 2019 at 11:21 AM
    Quote from neptune

    19 minutes ago, neptune said: All offical competitive map at least 3 entryway including Dust 2's Bombsite B and Inferno's Bombsites you should search it.

    Forgot to tell you, there is a 3th entryway

    Same as Dust2


    But i dont feel like Dust2 & Inferno's third entryway count. because, theyre literally close to each other

  • [CSGO][WIP] Downtown

    • SmityHead
    • April 19, 2019 at 10:08 AM
    Quote from neptune

    57 minutes ago, neptune said: Your bombsites need 3th or more entryway. I looked your screenshots and i understand your map's bombsites only 2 entry option. You should change it. Lastly remove explosive barrel.

    Having 3 entryway to a single bombsite makes the map uncompetitive, Especially for CT's. Bombsite B has 3 entryway (from ct, b long & b short). And bombsite A is supposed to be a one way crouded area. Kinda like Dust2's Bombsite B and Inferno's Banana.

    About explosive barrels, theyre unique for me. i dont know, ill remove it sometime when the map is finish.

  • [CS:GO] dz_junglety (Danger Zone)

    • SmityHead
    • April 19, 2019 at 7:36 AM

    Looks fantastic! Making a danger zone map is really hard. I stopped working on my danger zone map after i barely finished with the layout lmao

  • [CSGO][WIP] Downtown

    • SmityHead
    • April 19, 2019 at 7:20 AM

    This map is still WIP, i only use dev textures.

    The layout is finished. I just need to decorate the map. But before that, i wanna hear your opinions about what this map would be. My thoughts is to make this map a Dust theme or Inferno theme map.

    Heres the layout:

    Ive tried to make this map a 2x2 square layout. The ones i yellowed are indoors.

    Screenshots:

    Quote

    Quote A Site

    B Site

    CT Spawn

    T Spawn

    Display More
  • [CS:GO] aim_crossroad

    • SmityHead
    • February 2, 2019 at 9:37 AM

    Major update to the map!

    It is no longer WIP! ? although this map isn't in final release state, im still polishing it and make it look finish as possible. Hope you enjoyed!


    Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=1642337227

  • Residence Rescue

    • SmityHead
    • January 25, 2019 at 4:22 PM

    This map should've been on the official csgo maps because it is so damn creative! Really great map and i love the bridge concept!

  • [CS:GO] DE_CARGO

    • SmityHead
    • January 25, 2019 at 4:20 PM

    Making the bombsite floating is some next level stuff! Awesome map ?

  • [CS:GO] de_aldebaran [WIP]

    • SmityHead
    • January 25, 2019 at 4:17 PM

    Dude, your map is soo good that it reminds me of my good old times playing in cs 1.6 where me and my friends always play on a cave, desert looking map. Great job! ?

  • [CS:GO] de_luxville

    • SmityHead
    • January 24, 2019 at 12:20 PM

    Hello everyone!

    Note that this is my first ever map that i've finished. Its not fully finish i could update it sometimes to add more detail to it.


    This map layout is actually a layout from another game map, Point Blank. I thought it would be really cool if i make it to csgo, and now here it is. Now im not gonna do the exact look of the actual game, that would be pretty boring.

    A little feedback would be nice! :D

    Screenshots:

    Spoiler

    Workshop:

    https://steamcommunity.com/sharedfiles/fi…/?id=1633729984

    Hope you enjoyed my first map ❤️

    Images

    • 20190124182116_1.webp
      • 45.36 kB
      • 1,366 × 768
    • 20190124183442_1.webp
      • 57.11 kB
      • 1,366 × 768
    • 20190124183747_1.webp
      • 32.51 kB
      • 1,366 × 768
    • 20190124183811_1.webp
      • 42.47 kB
      • 1,366 × 768
    • 20190124183841_1.webp
      • 40.62 kB
      • 1,366 × 768
    • 20190124183859_1.webp
      • 60.24 kB
      • 1,366 × 768
    • 20190124183909_1.webp
      • 59.4 kB
      • 1,366 × 768
    • LUX_ALL_PNG.webp
      • 24.33 kB
      • 1,025 × 1,025
    • 20190124182116_1.webp
      • 45.36 kB
      • 1,366 × 768
    • 20190124183442_1.webp
      • 57.11 kB
      • 1,366 × 768
    • 20190124183747_1.webp
      • 32.51 kB
      • 1,366 × 768
    • 20190124183811_1.webp
      • 42.47 kB
      • 1,366 × 768
    • 20190124183841_1.webp
      • 40.62 kB
      • 1,366 × 768
    • 20190124183859_1.webp
      • 60.24 kB
      • 1,366 × 768
    • 20190124183909_1.webp
      • 59.4 kB
      • 1,366 × 768
    • LUX_ALL_PNG.webp
      • 24.33 kB
      • 1,025 × 1,025
  • [CS:GO] De_Roswell (WIP)

    • SmityHead
    • January 24, 2019 at 11:14 AM

    Looking forward to see the final result! Great map man :D

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™