1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] aim_crossroad

  • SmityHead
  • January 22, 2019 at 11:01 AM
  • SmityHead
    • January 22, 2019 at 11:01 AM
    • #1

    Greetings everyone!

    Before reviewing my maps, i need to give you a note. I am a beginner at map making, so im sorry if you're unsatisfied with my map.

    And this is my first ever post on Map Core. Please excuse me if im wrong or not.


    My idea is to create a separate building between CT sided to T sided. Before i was thinking to make it a defusal gamemode but the more i think about it, it doesnt make sense because the Terorist and Counter-Terorist will see each other at the same time before the CT got into the bombsite. Please give a feedback about it, i will appreciate all of your replies :D


    Screenshots

    T - Building:

    T Spawn

    Lobby

    Vending

    Restroom


    Middle (The Road) :

    Pedestrian Bridge (Foot Bridge)

    Sidewalk

    Nuclear Tube ( Under the bridge )


    The rest of the map (Including CT sided building) is still being worked on.

    Workshop Link and Map Layout will be available after the map is fully textured


    -EDIT- (2 February 2019)

    The map is released and it is playable!

    Workshop: https://steamcommunity.com/sharedfiles/fi…/?id=1642337227

  • Interfearance
    • January 22, 2019 at 10:09 PM
    • #2

    Can't try it ATM but I can give you the advice to avoid over texturing and adding too many props before the layout is finished so you don't have to erase work when you make changes. Its a common mistake ?

  • esspho
    • January 22, 2019 at 11:13 PM
    • #3

    Welcome @SmityHead,

    without an overview it's hard to judge a counterstrike map at all. So it's good practice to make a basic radar early on.

  • Interfearance
    • January 22, 2019 at 11:17 PM
    • #4
    Quote from esspho

    2 minutes ago, esspho said: Welcome @SmityHead,

    without an overview it's hard to judge a counterstrike map at all. So it's good practice to make a basic radar early on.

    I meant that you added too many props and textures at such an early stage when the layout is bound to change. The radar addition is good ?. Also adding too many details will make your compiles ever slower, and you want to test fast in the beginning.

  • SmityHead
    • January 23, 2019 at 11:23 AM
    • #5
    Quote from Interfearance

    13 hours ago, Interfearance said: Can't try it ATM but I can give you the advice to avoid over texturing and adding too many props before the layout is finished so you don't have to erase work when you make changes. Its a common mistake ?

    Thanks for the fast feedback, i have the layout finished a week ago and now i need to detail all of those greybox and yellowboxes!

    Quote from esspho

    12 hours ago, esspho said: Welcome @SmityHead,

    without an overview it's hard to judge a counterstrike map at all. So it's good practice to make a basic radar early on.

    Thank you for the feedback! I will post W.I.P overview soon!

    Quote from Interfearance

    12 hours ago, Interfearance said: I meant that you added too many props and textures at such an early stage when the layout is bound to change. The radar addition is good ?. Also adding too many details will make your compiles ever slower, and you want to test fast in the beginning.

    Yup, i know that adding too much details before even finishing stuff makes compile slower. But, i couldn't resist to put it cuz i have so much things in my mind to put on the level :D

  • SmityHead
    • January 23, 2019 at 12:49 PM
    • #6

    I'm really, REALLY sorry about the mistitled post!

    It should've been an aim map or deathmatch map and not defusal map! Im feel terible for it, im really sorry!


    I know aim maps are underrated maps but dont worry, i have plenty of maps i really wanted to make!

    (yes, plenty of em)


    btw, heres my WIP overview for the map (PS its terible because i dont know advanced things about making level overview and also the map is really unfinish at all)

    Again, really sorry for the mistitled post and i will not do this mistake in the future :)

  • Interfearance
    • January 23, 2019 at 8:21 PM
    • #7
    Quote from SmityHead

    7 hours ago, SmityHead said: I'm really, REALLY sorry about the mistitled post!

    It should've been an aim map or deathmatch map and not defusal map! Im feel terible for it, im really sorry!


    I know aim maps are underrated maps but dont worry, i have plenty of maps i really wanted to make!

    (yes, plenty of em)


    btw, heres my WIP overview for the map (PS its terible because i dont know advanced things about making level overview and also the map is really unfinish at all)

    Again, really sorry for the mistitled post and i will not do this mistake in the future :)

    Display More

    Oh lmao I would not tell you any of those criticisms if I knew. Sorry!!

  • SmityHead
    • February 2, 2019 at 9:37 AM
    • #8

    Major update to the map!

    It is no longer WIP! ? although this map isn't in final release state, im still polishing it and make it look finish as possible. Hope you enjoyed!


    Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=1642337227

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™