Posts by JackT
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We know we have been silent for a long time, so I think we should post some updates. https://imgur.com/a/08eknEJ here we have been working hard on T spawn. Enjoy.
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The very close bombsites seem like a weird idea. Would have to see how it plays.
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Ah ok, cool.
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I'm worried that T's will get to the right bombsite way before CT's.
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https://imgsli.com/NTE2MQ Radar imgslider
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Making a map that's got that much cover, especially when I ran around it, lots of the cover is just not needed and adds a lot of clutter to the map of which isn't needed.
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why is there so much cover?
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Quote from sir gooberDisplay More
2 hours ago, sir goober said: What a goofy week I've had, which was mostly spent on this silly map. So after all this time, the main layout is finally complete!
After listening to the many hits of Phil Collins, I had a great idea for a Bombsite B, and everything else fell into place.
straight to the point, look at these screenshots I took of the new bombsite + T spawn (don't worry, CT spawn is made)
Radar:
http://# Reveal hidden contents
Sheesh, what a complicated mess...
Now, I have experimented with the Tar auto-radar generator, But i'm having problems with it, so that'll come soon =-]
Bombsite B:
http://# Reveal hidden contents
Quick snippet of T spawn:
http://# Reveal hidden contents
So after a month of working, the map is Almost ready to be sent to the workshop!
I just have many many bugs to fix... mostly with the radar.
The map will most likely be posted within the next couple of days =-]
Use TAR for the radar. Makes everything easier. Even shows sites and spawns.
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https://imgur.com/a/snK0xMh Version 12.3 Imgur album. Go ahead and take a look.
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layout image when? im actually excited to play with map.
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Make rooms, not corridors. There's no negative space for players to set up executes.
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Mainly the path from T to the right site as it has no space for setup.