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  4. [CS:GO] Exotic Places Mapping Contest

de_Vice

  • sir goober
  • June 5, 2019 at 10:58 PM
  • sir goober
    • June 5, 2019 at 10:58 PM
    • #1

    hopefully nobody has made a map inspired by the A E S T H E T I C of the 80s retro culture.

    ...

    and hopefully its "Exotic" enough to meet the competition's requirements.

    so the theme will be pictures i've found on google and whatever I can remember from watching the movie Scarface (recommended)

    and here are my findings:

    Spoiler

    So God give me strength, since this'll be quite the challenge.

  • sir goober
    • June 20, 2019 at 9:49 PM
    • #2

    So I've finally made the middle of the map, after many nights filled with blood, sweat, and tears.

    And after some adequate testing of the layout and all that jazz, I worked on making the M o o d and A e s t h e t i c of the map, since it would most likely be the main reason this map would get attention.

    Probably gotta add more lights in some spots, since the visibility can be a bit dark in areas. So here are the fruits of my labor.

    It's not much, but its a start.

    Spoiler

  • Byron
    • June 21, 2019 at 4:23 AM
    • #3

    I really like the theme of this map, could we be seeing a full layout soon?

  • sir goober
    • June 21, 2019 at 5:44 AM
    • #4
    Quote from OPzy

    1 hour ago, OPzy said: I really like the theme of this map, could we be seeing a full layout soon?

    I would say within this week or next week. if later then assume I gave up on the map =-]

  • EwylKo
    • June 21, 2019 at 12:26 PM
    • #5

    I love the vibe of it! Definitly great visual potencial. ?

  • mr.jogurt
    • June 22, 2019 at 11:49 PM
    • #6
    Quote from sir goober

    On 6/21/2019 at 6:44 AM, sir goober said: I would say within this week or next week. if later then assume I gave up on the map =-]

    don't give up please this looks promising

  • Geno
    • June 24, 2019 at 7:18 PM
    • #7

    Reminds me of Tommy Vercetti.

  • sir goober
    • June 26, 2019 at 9:06 AM
    • #8

    Hallelujah, an actual update! I gotta say, i'm quite impressed with my self about this one. Update #3, Bombsite A

    Production on this one was weird, I spent hours on end staring at the screen planning out on what I should do, trying several layouts that just didn't satisfy me. Then out of no where, while listening to the popular hits of the 80's, an idea popped into my head. I couldn't let this one disappear, so I built the main layout of Bombsite A in a 10 minute burst of energy!

    Cathartic? Yes. I sit back and view at what I made, and this is what I got:

    Bombsite A itself:

    Spoiler

    Terrorist Route to Bombsite A:

    Spoiler

    "Mid House" to Bombsite A:

    Spoiler

    Radar Overview (unpolished) (full of menacing trees) (unprofessional) :

    Spoiler

    So after an intense workout of my two hands, Bombsite A is crafted. Now that leaves Bombsite B, which already has a lovely route in progress!

    Mid to Bombsite B route:

    Spoiler

    Oh sweet jesus, I've gone overboard...

    4am, I sat back in my chair looking like this...


    So that wraps up Update #3, I need some sleep...

  • blackdog
    • June 26, 2019 at 3:16 PM
    • #9

    I imagine that if you want to achieve a heavy styled look you should use colour correction and not crazy lighting. That kind of stuff should be used for spots on the map

  • NikiOo
    • June 26, 2019 at 6:41 PM
    • #10

    Notice in your reference how the pink colors are coming from lights illuminating select walls, the sky is still blue, and some back walls are lit by blue street lights and it doesn't hurt your eyes. Your pink lights are spreading too much imo, tinting almost everything. If I was you, I would try adding some blue spotlights to replicate that look of the first photo, and keep the sky relatively close to white, or slight blue.

  • sir goober
    • June 26, 2019 at 9:06 PM
    • #11
    Quote from blackdog

    5 hours ago, blackdog said: I imagine that if you want to achieve a heavy styled look you should use colour correction and not crazy lighting. That kind of stuff should be used for spots on the map

    Jeez...had no Idea that color correction was a thing...This changes everything!

    this is way better than just spamming lights! Thanks for the tip, buddy. =-]

    Spoiler (its not much of a difference, but i'm still trying to learn how to use color correction properly =-])

    Before:


    After:


  • mr.jogurt
    • July 1, 2019 at 10:55 PM
    • #12

    nice! maybe consider to give each part of the map a kind of own color for the lighting to separate them from each other and make pathfinding more easy?

  • sir goober
    • July 10, 2019 at 3:14 AM
    • #13

    What a goofy week I've had, which was mostly spent on this silly map. So after all this time, the main layout is finally complete!

    After listening to the many hits of Phil Collins, I had a great idea for a Bombsite B, and everything else fell into place.

    straight to the point, look at these screenshots I took of the new bombsite + T spawn (don't worry, CT spawn is made)

    Radar:

    Spoiler

    Sheesh, what a complicated mess...

    Now, I have experimented with the Tar auto-radar generator, But i'm having problems with it, so that'll come soon =-]

    Bombsite B:

    Spoiler

    Quick snippet of T spawn:

    Spoiler

    So after a month of working, the map is Almost ready to be sent to the workshop!

    I just have many many bugs to fix... mostly with the radar.

    The map will most likely be posted within the next couple of days =-]

  • JackT
    • July 10, 2019 at 5:36 AM
    • #14
    Quote from sir goober

    2 hours ago, sir goober said: What a goofy week I've had, which was mostly spent on this silly map. So after all this time, the main layout is finally complete!

    After listening to the many hits of Phil Collins, I had a great idea for a Bombsite B, and everything else fell into place.

    straight to the point, look at these screenshots I took of the new bombsite + T spawn (don't worry, CT spawn is made)

    Radar:

    http://# Reveal hidden contents

    Sheesh, what a complicated mess...

    Now, I have experimented with the Tar auto-radar generator, But i'm having problems with it, so that'll come soon =-]

    Bombsite B:

    http://# Reveal hidden contents

    Quick snippet of T spawn:

    http://# Reveal hidden contents

    So after a month of working, the map is Almost ready to be sent to the workshop!

    I just have many many bugs to fix... mostly with the radar.

    The map will most likely be posted within the next couple of days =-]

    Display More

    Use TAR for the radar. Makes everything easier. Even shows sites and spawns.

  • sir goober
    • July 13, 2019 at 5:27 AM
    • #15

    Alright guys and gals, the time has come... de_Vice is now up and ready to be tested!

    I realized that I had spent more than a month making this beautiful thing, and I've been waiting for this day to proudly announce it's arrival!

    Here ya go, a gift from me: https://steamcommunity.com/sharedfiles/fi…/?id=1802024714

    No, go ahead. It's for you.

    couple of pretty screenshots:

    Spoiler


    now I sit back and R E L A X ...


    p.s Custom Tree Models made by catfood (good guy)

    =-]

  • Byron
    • July 13, 2019 at 7:35 AM
    • #16

    The workshop version isn't packed, so all the tree models are big error boxes :(

  • sir goober
    • July 13, 2019 at 7:45 AM
    • #17
    Quote from Byron

    9 minutes ago, Byron said: The workshop version isn't packed, so all the tree models are big error boxes :(

    Just found a quick tutorial (an absolute miracle), and was able pack up the models. Hopefully it's fixed now!

  • NikiOo
    • July 13, 2019 at 9:45 AM
    • #18

    There is so much pink, man. I'd change at least half of all those lights you have laying around to sky color blue, and leave most of the spotlights pink.

    I think the interiors, especially should rather be 100% blue, instead of 100% pink.

    Also I think it would benefit from a bit of simplifying. Especially the T routes to A are super convoluted and confusing.

  • ynel
    • July 13, 2019 at 9:56 AM
    • #19

    Even if this is a cool idea, my head just hurts from these colors... Please turn the contrast down a bit.

  • sir goober
    • July 13, 2019 at 10:20 AM
    • #20
    Quote from NikiOo

    34 minutes ago, NikiOo said: There is so much pink, man. I'd change at least half of all those lights you have laying around to sky color blue, and leave most of the spotlights pink.

    I think the interiors, especially should rather be 100% blue, instead of 100% pink.

    Also I think it would benefit from a bit of simplifying. Especially the T routes to A are super convoluted and confusing.

    Quote from Ynel

    23 minutes ago, Ynel said: Even if this is a cool idea, my head just hurts from these colors... Please turn the contrast down a bit.

    yea...the final compile I did had the lights shine WAY brighter than the fast compile i use 99% of the time. I'll have it scaled down a lot by tomorrow.

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