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Posts by Interfearance

  • WIP in WIP, post your level screenshots!

    • Interfearance
    • October 29, 2020 at 4:12 PM

    I believe the last shot would benefit from a more contrasting sky color as things look unbelievably white/bright. Looks pretty luxurious otherwise!

  • What's going on with your life?

    • Interfearance
    • August 15, 2020 at 7:01 PM
    Quote from [HP]

    9 hours ago, [HP] said: Yo mapcore, how you all doing?

    My grandpa died in hospital presumably due to the virus or usual negligence, my left neighbors wife got cancer and my right neighbors husband got the virus. A close family friends father has died to the virus as well. It fills me with anger every time I see groups of people without masks.

    My view of this country has pretty much fallen apart over the past few years. People are living paycheck to paycheck and irresponsible corps are getting bailed out for their mismanagement of billions. We now have to choose from two horrendous candidates that had their campaigns funded by a handful of the 0.1%. We have 25% of the world prison population and one of the highest re offending rates. Crime is exponentially higher than similar countries. I can go on for days like this. Every developed country has issues but the US takes it to the next level, thinking it is the best all the while. It seems like it is too late to do anything and we have been falling down pretty much every social progress index since the 90s while disparity grows.

    I need to get out of this nightmare by 25

  • 3D Printing

    • Interfearance
    • August 10, 2020 at 2:31 PM
    Quote from blackdog

    16 hours ago, blackdog said: ah cool @leplubodeslapin, i did get the idea because of the term frunk, I just couldn't imagine how it was mounted or useful since I don't own it. I thought it was all one piece there.

    Have you already tested it? Do you feel a difference?

    [Blocked Image: https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2Fwww.writeups.org%2Fwp-content%2Fuploads%2FFrozone-The-Incredibles-Pixar-i.jpg&f=1&nofb=1]

  • PlayStation 5 Reveal

    • Interfearance
    • August 8, 2020 at 12:23 AM

    these fuckers had the nerve to make stylized games on the ps5. if there arent at least one million tris on the opening screen I am not going to watch the rest of the trailer...

  • Swamp

    • Interfearance
    • August 5, 2020 at 2:25 PM

    The map was very enjoyable to play in matchmaking, but almost everyone in my matches was complaining about the ambient noises which can be quite distracting. Also, the room with the broken wall was very hard to spot for me and my team at first as it was dark and under the stairs and it created some confusion as people thought the "a long" swamp area was the only way to get to A. The map is leagues better than the first version I played

  • [CSGO] Engage

    • Interfearance
    • August 5, 2020 at 1:22 AM

    I would enjoy this map, but as soon as I saw the enemy's playermodels the effect was ruined and I was no longer immersed in the hyper realistic world of csgo. Soon after I noticed that you failed to replicate a vehicular assembly line that would function efficiently in real life. Additionally, there were several violations of workplace safety regulation that I spotted throughout the factory that made it difficult to aim because my whole body was convulsing. I understand that you care about "gameplay" and all that other soft crap but I would like if you recreated a real car factory with local workers and special forces (preferably a night mission).

    Good day

  • Post your favourite movie scenes ever!

    • Interfearance
    • July 15, 2020 at 7:46 PM

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    Every minute of this movie was memorable!

  • What have you watched recently?

    • Interfearance
    • July 11, 2020 at 4:01 PM

    Formula E is sort of a different animal and it has some evolving to do. I don't wanna go full into the details, but it definitely has potential. In terms of fia rules, people have always complained about the rules being too strict/ unfair, similarly to fifa and other sports. Regardless, the racing and formatting is quite entertaining as it has been refined for decades. And you always have those crazy moments, everyone who watches knows what I mean.

  • What have you watched recently?

    • Interfearance
    • July 10, 2020 at 4:23 AM

    Does anyone here watch f1?

  • WIP in WIP, post your level screenshots!

    • Interfearance
    • June 29, 2020 at 5:01 PM
    Quote from Snusmumriken

    On 6/24/2020 at 11:18 AM, Snusmumriken said: de_tomb 2.0 screenshots

    I've been working on an updated version of my map de_tomb(old version). What do you think?

    The visual style has shaped up considerably and there is still more room for trims and other details.

  • PlayStation 5 Reveal

    • Interfearance
    • June 12, 2020 at 8:16 PM

    X1/X1X had the best designs. Minimalist, to the point.

  • [Wingman] Paro

    • Interfearance
    • June 10, 2020 at 2:44 PM

    I always wondered why nobody used 2 hostage rescues. It solves a big rescue zone camping problem with most hostage maps.

  • [CS:GO] de_fiorina (final release)

    • Interfearance
    • June 10, 2020 at 12:04 AM

    That girl painting thing reminds me of the Bladerunner 2049 hologram...

  • Valorant

    • Interfearance
    • June 9, 2020 at 7:54 PM

    I am not a fan of the visual style. It feels like utterly utilitarian crap that we have seen from every soulless chinese imitation company before.

    [Blocked Image: https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2Fcdn.teamandroid.com%2Fwp-content%2Fuploads%2F2017%2F09%2FGuns-of-Boom-Game.png&f=1&nofb=1]Hmm, looks familiar...

    Also, if you put some time into the maps you will know exactly where to aim. Immortal in this game is basically mg from my experience.

  • Source 2 Documentation

    • Interfearance
    • June 9, 2020 at 12:54 AM
    Quote from FMPONE

    On 6/6/2020 at 10:14 AM, FMPONE said: Not really considering my limited experience with the engine. I wouldn’t want to lead people astray.

    That's pretty much what everyone making their own docs is doing, don't sweat it

  • ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]

    • Interfearance
    • June 4, 2020 at 5:53 PM
    Quote from will2k

    2 minutes ago, will2k said: ?

    Sorry this is my dumb way of saying your map looks official/ really good (LOL)

  • ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]

    • Interfearance
    • June 4, 2020 at 2:58 PM

    How much is this dlc map

  • WIP in WIP, post your level screenshots!

    • Interfearance
    • June 4, 2020 at 5:31 AM

    @Snusmumriken The theme seems doable, but I would push it in a more extreme direction to set it apart. Maybe it is extremely vegetated or whole areas have collapsed. Perhaps there are tombs and skeletons. Layout-wise, it seems like this map also needs something more to set itself apart. It uses too many corridors in places where they serve no purpose. The only true corridors on dust 2 are the one between the long doors and the one between B and upper tunnel. They are narrow and designed to consolidate players in to one area to focus action and make defense manageable. The placement of corridors around your map should be deliberate and does not even need to occur at all contact points. Flow is also an important factor, because it naturally guides the players aim and movement throughout the map. Pathways that snake around for the sake of delaying movement throughout the map can cause problems:

    For this reason you almost never see such an instance on an official map.

    There are more points to be made, but I think these are good places to start improving your map.

  • [WiP] De_againstthegrain [Wingman]

    • Interfearance
    • June 4, 2020 at 5:13 AM

    While the flipped spawns idea can go either way, the thematic idea is really strong and I would like to see the final map.

  • [CS:GO] Erect (wingman hostage)

    • Interfearance
    • June 1, 2020 at 12:12 AM

    Damn and you had me thinking there was no way to improve on the previous rocks

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