1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]

  • will2k
  • January 21, 2020 at 4:02 PM
  • will2k
    • May 7, 2020 at 3:37 PM
    • #21
    Quote from blackdog

    20 minutes ago, blackdog said: The problem is the whole game before the mods :D

    [Blocked Image: https://i.kym-cdn.com/photos/images/original/000/624/612/635.jpg]

  • Interfearance
    • June 4, 2020 at 2:58 PM
    • #22

    How much is this dlc map

  • will2k
    • June 4, 2020 at 5:50 PM
    • #23
    Quote from Interfearance

    2 hours ago, Interfearance said: How much is this dlc map

    ?

  • Interfearance
    • June 4, 2020 at 5:53 PM
    • #24
    Quote from will2k

    2 minutes ago, will2k said: ?

    Sorry this is my dumb way of saying your map looks official/ really good (LOL)

  • will2k
    • June 4, 2020 at 8:39 PM
    • #25
    Quote from Interfearance

    2 hours ago, Interfearance said: Sorry this is my dumb way of saying your map looks official/ really good (LOL)

    haha, in that case then, it's free for you :D

  • will2k
    • June 6, 2020 at 5:09 PM
    • #26

    Map is released

    Assault on Warehouse 72

    Overview

    Assault on Warehouse 72, a short single player/coop mission, is a tribute to one of the pillars and most iconic maps of Counter-Strike, cs_assault. The 'warehouse 72' in the title is a nod to the GoldSrc version of assault.

    This is a side project that is more linear, much smaller in scope than my previous massive campaign (A New Hope), and the story/action is contained in one smaller region.

    Features

    This project is more or less a total conversion of Dying Light: no connection to the story or gameworld, no virus, no zombies, no infected, no derelict city, no grappling hook, no camouflage, no survivor sense, no viral alerts, no scavenging/looting, no potions, no crafting bombs/throwables.

    The player, a special police unit member, will have a custom rifle (bigger magazine, higher accuracy, better zoom through sights), a sidearm, and a knife, as well as an assortment of grenades (smoke, shrapnel, and custom flashbang), and will be dispatched to the industrial zone in the city where cartel thugs have entrenched themselves in a warehouse with their drug stash and possible hostages.

    Gameplay is simple and straightforward: the player will raid the warehouse, eliminate the heavily-armed cartel members, secure the stash and free the hostages. It's a short but sweet mission that could be done in 10-20 min playtime without being taxing on players' time.

    Will2k

    June 6, 2020

    https://steamcommunity.com/sharedfiles/fi…/?id=2121520455

    Screenshots

    [Blocked Image: https://i.imgur.com/O81o7M0.jpg]

    [Blocked Image: https://i.imgur.com/C9u5yQl.jpg]

    [Blocked Image: https://i.imgur.com/qEDAnTE.jpg]

    [Blocked Image: https://i.imgur.com/awmm89Z.jpg]

    [Blocked Image: https://i.imgur.com/8rCsdp7.jpg]

    [Blocked Image: https://i.imgur.com/YOdKj23.jpg]

    [Blocked Image: https://i.imgur.com/SZ7pZ1e.jpg]

    [Blocked Image: https://i.imgur.com/U4xf2iv.jpg]

    [Blocked Image: https://i.imgur.com/zluoO0h.jpg]

    [Blocked Image: https://i.imgur.com/Cl3XT5X.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  2. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  4. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  5. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  6. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  7. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  8. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  9. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  10. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™