Quote from mr.P
oh my god thats fucking awesome.
Quote from mr.P
oh my god thats fucking awesome.
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/96101729586686573/651CF8FED4C01AA1C3E812C438F261D7DF18217B/]
kitchen has begun!
Quote from WD5 hours ago, WD said: I made this over the weekend for this year's global game jam.
The idea of the game was that you could only see these "sound waves" and you have to navigate a cave and try to find all the crystals.
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oh man in VR this would be amazing.
Quote from leplubodeslapin3 hours ago, leplubodeslapin said: What is it exactly ? It does look more like 3D scenes than a map but, yeah i don't know. Maybe it's for a singleplayer experience ?
It's good to see these realtime shadows and reflective glass, nice and sharp
Good job !
Quote from grapenOn 1/19/2017 at 5:24 AM, grapen said: Yep. Without edited normals it looks pretty much like that gif. You can enable "ignore surface normals" on the prop in hammer, but that makes it look flat instead.
damn i made a tree a long time ago and i chalked it up to me being inadequate, is there a good tutorial on editing normals? ive never actually seen that before.
Quote from ThewhalemanDisplay More14 hours ago, Thewhaleman said: Been taking a break from normal stuff to work on something a little more serious.
It's an am_map I am hoping to release sometime nest week. Still have a few more props to make, and some small tweaks and house keeping, but the main area is basically done.
I have an awesome gold material, let me see if I can find it.
Here's a video if you're interested.
So, I've been working on this bobs burgers map for CSGO for a few months now.
damn how do i add images without looking dumb?